On Thu, Feb 03, 2011 at 10:58:43PM +0100, murtazo wrote: > On 02/03/11 18:45, Anders Logg wrote: > >On Thu, Feb 03, 2011 at 12:16:29PM +0100, Murtazo Nazarov wrote: > >>On 02/02/2011 07:57 PM, Anders Logg wrote: > >>>On Wed, Feb 02, 2011 at 06:56:02PM +0000, Garth N. Wells wrote: > >>>>On 02/02/11 10:55, Anders Logg wrote: > >>>>>On Mon, Jan 31, 2011 at 09:40:19AM +0100, Anders Logg wrote: > >>>>>>I'm working on a fix. The problem wasn't visible when DOLFIN_NOPLOT > >>>>>>was not set. > >>>>>This should now be fixed. There might still be some minor issues that > >>>>>the buildbot will pick up. > >>>>> > >>>>>Here's a short summary of what has changed: > >>>>> > >>>>>1. The refine() function returns a reference to the refined mesh > >>>>>instead of return-by-value in C++. The following no longer works: > >>>>> > >>>>> mesh = refine(mesh); > >>>>> > >>>>>Instead, one must do > >>>>> > >>>>> Mesh& refined_mesh = refine(mesh); > >>How can I copy back the refined mesh into mesh? This does not work for me: > >> > >> Mesh& refined_mesh = refine(mesh1); > >> mesh1 = refined_mesh; > >This is not allowed since you would overwrite the original mesh by its > >own child (which would mess up the child-parent relationships of the > >mesh). > > > >Either use refined_mesh, or mesh1.child(). > > Yes, I would like to overwrite. I would like to create a mesh which > is obtained by locally refining the initial mesh by many times. For > this I need to overwrite the mesh, instead of defining many meshes > with different names.
Try again. It should work now. -- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@lists.launchpad.net Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp