New question #153318 on DOLFIN: https://answers.launchpad.net/dolfin/+question/153318
It looks like it is not possible to add a vertex or any other entities to a mesh without clearing it when using MeshEditor. Is there another way of doing it? I'd like to do something like: m = UnitInterval(11) me = MeshEditor() me.open(m,....) me.add_vertex(Point(0.5)) Thanks, Chaffra -- You received this question notification because you are a member of DOLFIN Team, which is an answer contact for DOLFIN. _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

