New question #153318 on DOLFIN:
https://answers.launchpad.net/dolfin/+question/153318

It looks like it is not possible to add a vertex or any other entities to a 
mesh without clearing it when using MeshEditor. Is there another way of doing 
it? I'd like to do something like:

m = UnitInterval(11)
me = MeshEditor()
me.open(m,....)
me.add_vertex(Point(0.5))

Thanks,
Chaffra

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