On Mon, Apr 18, 2011 at 05:07:50PM -0000, Chaffra wrote:
> New question #153318 on DOLFIN:
> https://answers.launchpad.net/dolfin/+question/153318
>
> It looks like it is not possible to add a vertex or any other entities to a 
> mesh without clearing it when using MeshEditor. Is there another way of doing 
> it? I'd like to do something like:
>
> m = UnitInterval(11)
> me = MeshEditor()
> me.open(m,....)
> me.add_vertex(Point(0.5))

That's not possible. The Mesh data structure is static.

--
Anders

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