On Mon, Apr 18, 2011 at 05:07:50PM -0000, Chaffra wrote: > New question #153318 on DOLFIN: > https://answers.launchpad.net/dolfin/+question/153318 > > It looks like it is not possible to add a vertex or any other entities to a > mesh without clearing it when using MeshEditor. Is there another way of doing > it? I'd like to do something like: > > m = UnitInterval(11) > me = MeshEditor() > me.open(m,....) > me.add_vertex(Point(0.5))
That's not possible. The Mesh data structure is static. -- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

