On Tue, Sep 06, 2011 at 05:45:33PM +0100, Garth N. Wells wrote: > On 6 September 2011 17:31, Johan Hake <johan.h...@gmail.com> wrote: > > On Monday September 5 2011 00:09:58 Anders Logg wrote: > >> On Sun, Sep 04, 2011 at 11:23:04PM -0700, Johan Hake wrote: > >> > On Friday September 2 2011 23:19:22 Anders Logg wrote: > >> > > On Fri, Sep 02, 2011 at 02:35:57PM -0700, Johan Hake wrote: > >> > > > What is the different between a MeshMarker and a MeshFunction? Is > >> > > > MeshMarker a MeshFunction but instead of storing the values in line > >> > > > with its global entity index it stores it wrt the global cell entity > >> > > > index together with its local entity index? > >> > > > >> > > Yes, that and values don't need to be stored on the entire mesh, only > >> > > for a subset, so you can mark just 3 facets without needing to store > >> > > markers for a million facets. > >> > > >> > ok, I will see what I can do. > >> > >> Thanks! > >> > >> > > Copy paste from the MeshMarker docstring: > >> > > /// The MeshMarkers class can be used to store data associated with > >> > > /// a subset of the entities of a mesh of a given topological > >> > > /// dimension. It differs from the MeshFunction class in two ways. > >> > > /// First, data does not need to be associated with all entities > >> > > /// (only a subset). Second, data is associated with entities > >> > > /// through the corresponding cell index and local entity number > >> > > /// (relative to the cell), not by global entity index, which means > >> > > /// that data may be stored robustly to file. > >> > > > >> > > > Also, will this take over for the way we use MeshFunctions in the > >> > > > assembler, or will a MeshFunction be generated by a MeshMarker before > >> > > > assemble gets called? > >> > > > >> > > I think we will do that as a first step (convert from MeshMarker to > >> > > MeshFunction) since then we don't need to touch the assembler. Then > >> > > later we can think about using MeshMarkers directly. > >> > > >> > Ok. > >> > > >> > > > I think I also get confused with the naming here. If my explaination > >> > > > of what MeshMarker is doing is correct, a MeshMarker and a > >> > > > MeshFunction are essentially doing the same thing. What differs is > >> > > > the way the data is stored. This is not reflected in the naming of > >> > > > the classes > >> > > > >> > > It was the best I could come up with. Feel free to suggest something > >> > > else. SubsetMeshFunction would also be confusing since it's not really > >> > > a MeshFunction. > >> > > > >> > > Either way, I expect the MeshMarkers class to be used mostly > >> > > internally by the MeshDomains class. > >> > > >> > Ok. > >> > > >> > Not sure these are better, but they might reflect the difference between > >> > this guy and a MeshFunction in a slightly more intuitive way. > >> > > >> > MeshEntityFunction, LocalMeshEntityFunction, LocalMeshFunction, > >> > SubMeshFunction > >> > >> I'm not sure those are much better, and I don't think it would be > >> correct to call them something containing "Function" since they are > >> not really functions. With a MeshFunction, one can input x (a mesh > >> entity) and get y = f(x) (the value of the MeshFunction at that > >> entity). That's not possible with MeshMarkers; they are just a > >> collection of markers, not really a function since the value is only > >> defined on a subset and one would need to loop through the list of > >> values to get the value at any entity where the value is actually > >> defined. > > > > What with MeshValueCollection? As it is a templated class I do not think > > Marker is an appropriated name. > > Agree. > > > 'Collection' says that the class is not > > defined over the whole Mesh.
I don't see what the templating has to do with the name "markers" but MeshValueCollection sounds good. > > Two questions: > > > > How can the following code work: > > > > // Get marker data > > const std::vector<uint>& marker = _markers[i]; > > const uint cell_index = marker[0]; > > const uint local_entity = marker[1]; > > const T marker_value = marker[2]; > > > > when _markers is declared as: > > > > // The markers > > std::vector<std::pair<std::pair<uint, uint>, T> > _markers; The above code doesn't work. I suspect the code hasn't yet been instantiated so it wasn't detected by the compiler. The markers need to be accessed as follows (from XMLMeshMarkers.h): for (uint i = 0; i < mesh_markers.size(); ++i) { pugi::xml_node entity_node = mf_node.append_child("marker"); const std::pair<std::pair<uint, uint>, T>& marker = mesh_markers.get_marker(i); entity_node.append_attribute("cell_index") = marker.first.first; entity_node.append_attribute("local_entity") = marker.first.second; entity_node.append_attribute("marker_value") = marker.second; } > The above also permits multiple entries. Perhaps we want > > boost::unordered_map<std::pair<std::pair<uint, uint>, T> > _markers; Yes, maybe but I'm not sure what the cost would be for the lookup on each cell during assembly. > > What is the logic behind: > > > > // Set all value of mesh function to maximum value (not all will > > // be set) by markers below > > mesh_function.set_all(maxval); > > > > Isn't it more natural to initiate the values to zero? Also it makes no sense > > in conjunction with boundary markers. Then all boundary faces gets marked > > with > > the largest marker value. I cannot see how that could be correct. > > > > I don't get ' mesh_function.set_all(maxval);' or the code comment. The point is that one should be able to define a form with domains say dx(0), dx(1) and dx(2) and then have a mesh file that marks a subset of the cells with '0', '1' and '2'. Then the conversion to MeshFunction inserts '3' for all other (unmarked) cells. This allows a user to specify only the interesting cells and no need to mark the rest with -1 or None or similar. > >> So MeshMarkers may not be that bad. I'm starting to get used to > >> it... :-) > > > > That's what worries me :) > > > > Me too (worried, that is). Don't worry. -- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@lists.launchpad.net Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp