For mixed/vector-values functions, GenericFunction::compute_vertex_values(..) returns the values in a vector as
[u0, u1, u2, u3, u4, . . . . . . , v0, v1, v2, v3, . . . , w0, w1, w2, w3, . . . .] This isn't very convenient for post-processing, where the order is usually [u0, v0, w0, u1, v1, w1, u2, v2, w2, . . . un, vn, wn] Any opinions on changing the ordering? Garth _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@lists.launchpad.net Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp