For mixed/vector-values functions,
GenericFunction::compute_vertex_values(..) returns the values in a
vector as

    [u0, u1, u2, u3, u4, . . . . . . , v0, v1, v2, v3, . . . , w0, w1,
w2, w3, . . . .]

This isn't very convenient for post-processing, where the order is usually

    [u0, v0, w0, u1, v1, w1, u2, v2, w2, . . . un, vn, wn]

Any opinions on changing the ordering?

Garth

_______________________________________________
Mailing list: https://launchpad.net/~dolfin
Post to     : dolfin@lists.launchpad.net
Unsubscribe : https://launchpad.net/~dolfin
More help   : https://help.launchpad.net/ListHelp

Reply via email to