If you are running the project via "pressing F5", you may try running the
"ReCreateCommands.reg" file in the same directory location as the project
file.  Occasionally, if I change an interface in my code I need to run this
file after compiling the project.

Read the "Note:" at:
<ms-help://MS.VSCC/MS.MSDNVS/vsintro7/html/vxconControllingCommands.htm>

HTH,
-Chris


-----Original Message-----
From: Sills, Adam [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 29, 2002 9:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [DOTNET] Creating Add-In for VS.NET


How is it not running? You're pressing F5 (or clicking the Run command) and
it's not doing anything? Are you sure your Addin is loaded in VS.NET (you
can tell in the addin manager). I've found many times (moreso in Beta2 than
RTM version) that there would be an error in my code and VS.NET would stop
"liking" my addin. I would either have to run devenv /setup from the command
line, or follow the instructions in the comments in your Connect.cs that are
generated for you that describe how to get it back.

At the very least, if you install a debug version of your addin, you
/should/ be able to attach to the devenv.exe process and debug it that way.

Adam..

-----Original Message-----
From: Mike Best [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 29, 2002 7:58 PM
To: [EMAIL PROTECTED]
Subject: [DOTNET] Creating Add-In for VS.NET


Hello all,

I'm trying to build an add-in for VS.NET, but seem to be missing something.
I cant enable debugging for the add-in code.  The only way I can get it to
run is to compile the add-in, install it, then run it from the IDE.  But of
course, at this point I'm running compiled code, so I can't step through the
code.

For a very simple add-in (as shown in the various MSDN examples) this might
be OK.  But for code of any complexity, this is a show-stopper.

Any ideas on how to debug an add-in?  Comments or links would be greatly
appreciated.

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