Hi Marco,

I'll try to write some application reproducing this behavior this weekend.
Maybe Monday i'll send it to this list. The application that i have is
impossible, it has about 50 classes and its code has a few thousands of
lines.

Manuel

----- Original Message -----
From: "Marco Russo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 31, 2002 4:54 PM
Subject: Re: [ADVANCED-DOTNET] singleton server problem


> Manuel,
>
> I've no solution, but this is very different from what I observed with
> remoting. My server stop to answer client request only if it goes to
> 100% cpu processing a client request. With an Idle system, I never
> observed a similar situation.
> It would be interesting a sample to reproduce the same effect without
> all your complex simulation system... Just to make some test...
>
> Marco
>
> -----Original Message-----
> From: Moderated discussion of advanced .NET topics.
> [mailto:[EMAIL PROTECTED]] On Behalf Of Manuel Costa
> Sent: venerd́ 31 maggio 2002 15.17
> To: [EMAIL PROTECTED]
> Subject: Re: [ADVANCED-DOTNET] singleton server problem
>
>
> I will expose my situation in detail otherwise i think most people will
> not understand what is happening. I'm using remoting as a tool for
> communications in the distributed simulation of a pollutant transport in
> a water body, like an estuary. Parallelization is achieved by domain
> decomposition, assigning a peace of the 2D computational domain to a
> machine. One machine, with one processor can receive several partitions
> (small spatial regions) in order to mitigate the possibility of load
> imbalances. Therefore, for each machine i have one thread per partition,
> allowing only one to run. To do so i use a Mutex. To minimize the
> communication cost i have to find which region inside the partition is
> influencing the neighboring regions. After that i have to apply the
> numerical method to them and asynchronously send pollutant mass to the
> neighbors and at the same time apply the numerical method to those
> having no influence on neighbors. Thereby, per machine i will have a
> main thread responsible for the simulation and those as a consequence of
> the asynchronous neighboring communications. The simulation thread runs
> with a priority below normal. If for example, i have a cluster with 2
> machines and each machine with 9 partitions there is no problem. If i
> increase the number of partitions per machine i will increase the number
> of possible neighbors and therefore the number of secondary threads and
> the problem relies here. After some number of secondary threads, the
> remoting mechanism will completely stop answering to any new call.
> Everything will stay stopped and the CPUs will stay idle. To test if it
> was a problem with synchronization of my responsibility i have a button
> on my end user application doing some stupid call to one of the server
> components that i'm sure it has no problems with synchronization. The
> call will never arrive to the server. The client will stay blocked and
> my breakpoint at the server side will not capture anything. By all this,
> i think there is a problem with some remoting class with
> synchronization. An idle system not answering to nothing it really looks
> like a synchronization issue. If anyone has some suggestion how to solve
> this i'd really like to know it.
>
> Regards,
>
> Manuel
>
> You can read messages from the Advanced DOTNET archive, unsubscribe from
> Advanced DOTNET, or subscribe to other DevelopMentor lists at
> http://discuss.develop.com.
>
> You can read messages from the Advanced DOTNET archive, unsubscribe from
Advanced DOTNET, or
> subscribe to other DevelopMentor lists at http://discuss.develop.com.

You can read messages from the Advanced DOTNET archive, unsubscribe from Advanced 
DOTNET, or
subscribe to other DevelopMentor lists at http://discuss.develop.com.

Reply via email to