Nope, didn't work.  I tried:

        if (Page.IsPostBack)
        {
            PlayerCharacter PC = (PlayerCharacter)(Session["player"]);
            PlayerCharacter Enemy = (PlayerCharacter)(Session
["enemy"]);
        }
        else
        {
            PlayerCharacter PC = new PlayerCharacter("Neo", "Male", "A
young hacker, unaware that he's the chosen one", new Hacker());
            PlayerCharacter Enemy = new PlayerCharacter("Smith",
"Male", "An agent of the Matrix", new Shill());

            Session["player"] = PC;
            Session["enemy"] = Enemy;
        }

But the same errors are appearing during compilation.

On Dec 2, 3:44 pm, Paul <[EMAIL PROTECTED]> wrote:
> Been a while since I coded C#, so I won't attempt the syntax. You issue is
> here
>
> else
>        {
>            PlayerCharacter PC = new PlayerCharacter("Neo", "Male", "A
> young hacker, unaware that he's the chosen one", new Hacker());
>            PlayerCharacter Enemy = new PlayerCharacter("Smith",
> "Male", "An agent of the Matrix", new Shill());
>        }
> You instantiate the objects, but never add them to the session. Simply add
> the objects to the session and yu should be all set. HTH
>
> On Tue, Dec 2, 2008 at 3:34 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]
>
>
>
> > wrote:
>
> > I'm currently writing a web-based game in ASP.NET <http://asp.net/> and
> > C#.  I'm in the
> > process of testing whether or not I successfully hooked my attack
> > methods into .NET's event model.  I need both the user-controlled
> > character and the computer-controlled enemy to retain their state
> > between turns, so I can see if the attack is actually working.  My
> > problem is that the compiler is choking on the part where I try to
> > retrieve my objects from the session.  Specifically, it says that
> > those objects don't exist, despite my explicit casts to the proper
> > types, and the fact that the first time the page is accessed, new
> > objects are made.  My code is below:
>
> > //Note: mainLabel is a Label server control, and attack is a simple
> > Button control
>
> > using System;
> > using System.IO;
> > using System.Collections.Generic;
> > using System.Configuration;
> > using System.Data;
> > using System.Linq;
> > using System.Web;
> > using System.Web.SessionState;
> > using System.Web.Security;
> > using System.Web.UI;
> > using System.Web.UI.HtmlControls;
> > using System.Web.UI.WebControls;
> > using System.Web.UI.WebControls.WebParts;
> > using System.Xml.Linq;
>
> > public partial class _Default : System.Web.UI.Page
> > {
> >    protected void Page_Load(object sender, EventArgs e)
> >    {
> >        if (Page.IsPostBack)
> >        {
> >            PlayerCharacter PC = (PlayerCharacter)(Session["player"]);
> >            PlayerCharacter Enemy = (PlayerCharacter)(Session
> > ["enemy"]);
> >        }
> >        else
> >        {
> >            PlayerCharacter PC = new PlayerCharacter("Neo", "Male", "A
> > young hacker, unaware that he's the chosen one", new Hacker());
> >            PlayerCharacter Enemy = new PlayerCharacter("Smith",
> > "Male", "An agent of the Matrix", new Shill());
> >        }
>
> >        /* from this point on, neither PC nor Enemy are recognized by
> > the compiler, so it gives me a bunch of errors */
>
> >        AttackEventArgs attackArgs = new AttackEventArgs(PC, Enemy);
>
> >        mainLabel.Text = PC.Name + " ";
> >        mainLabel.Text += PC.Gender + "\n<br />";
> >        mainLabel.Text += "HP: " + PC.CurrentHP + " TP: " +
> > PC.CurrentTP + " DMG: " + PC.DMG + "\n<br />";
> >        PC.Money = 2.34f;
> >        mainLabel.Text += "Money: $" + PC.Money + "\n<br />";
> >        mainLabel.Text += PC.Class.GetType().ToString() + "\n<br /
> > ><br />";
> >        mainLabel.Text += "Attack info before leveling up: <br />";
> >        mainLabel.Text += "DMG: " + PC.DMG + " DMG Modifier " +
> > PC.DMGModifier + " Chance to Hit: " + PC.ChanceToHit + "<br /><br />";
>
> >        PC.LevelUp();
>
> >        mainLabel.Text += "Attack info after leveling up: <br />";
> >        mainLabel.Text += "DMG: " + PC.DMG + " DMG Modifier " +
> > PC.DMGModifier + " Chance to Hit: " + PC.ChanceToHit + "<br /><br />";
>
> >        List<Attack> PCattacks = PC.Attacks;
>
> >        mainLabel.Text += "Enemy HP: " + Enemy.CurrentHP + "<br /><br /
> > >";
>
> >        attack.Click += delegate { PCattacks[0].ExecuteAttack(this,
> > attackArgs); Session["player"] = PC; Session["enemy"] = Enemy; };
> >    }
> > }
>
> --
> _______________________________
>
> Take care,
> Paul
>
> It is not we non-interventionists who are isolationists. The real
> isolationists are those who impose sanctions and embargos on countries and
> peoples across the globe and who choose to use force overseas to promote
> democracy. A counterproductive approach that actually leads the U.S. to be
> more resented and more isolated in the world.
>
> Dr. Ron Paul
>
> www.RonPaul2008.com

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