I added some improvements ... while the first block selection still consumes a massive chunk of the CPU, other block selections are discarded in the meantime, but that really depends on your CPU. It still consumes to much CPU time, to be more specific: it consumes so much CPU time that you could render a complete 3D scene via software pixel /vertex / etc. / shaders what it takes to update the annotations.
On 23.09.2016 16:19, Alexander Jakobi wrote: > Hey, > > we from our student project have heard that the new experimental block > selection annotation feature in Saros/E is rather laggy, but couldn't > reproduce. > Also, our project has come to an end today, so we'd like to ask if > somebody could have a look at this and in case it is reproducible open a > bug ticket for this? > > Which brings us to: > Thanks a ton to everybody who helped us in any way in this endeavour! :-) > > All the best, > Alex, Bernd & Michaela > > > ------------------------------------------------------------------------------ > _______________________________________________ > DPP-Devel mailing list > DPP-Devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/dpp-devel ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ DPP-Devel mailing list DPP-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dpp-devel