https://bugs.freedesktop.org/show_bug.cgi?id=28210

--- Comment #3 from Marek Olšák <mar...@gmail.com> 2010-05-23 09:52:22 PDT ---
There are 2 issues:

1. Dummy vertex shader compilation was broken.

2. SIN and COS instructions haven't been implemented for vertex shaders. I am
really surprised because I thought we had them. Nevertheless r300 supports them
in HW directly (instructions ME_SIN and ME_COS) so their implementation should
be straithforward.

'1' should be fixed. Can you please try current mesa git?

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