https://bugs.freedesktop.org/show_bug.cgi?id=28154

--- Comment #1 from Marek Olšák <mar...@gmail.com> 2010-05-26 05:14:30 PDT ---
This vertex format (GL_INT) is not supported by hw and we have to add some kind
of fallback for this. You may workaround this bug by typing RADEON_NO_TCL=1
before the executable. This will use software vertex processing, which is slow
but should handle all such corner cases.

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