On Mon, 25 Apr 2011 16:22:16 -0700, Jesse Barnes <jbar...@virtuousgeek.org> wrote:
> Yes, that matches my understanding as well. I've deliberately made the > implementation flexible there though, under the assumption that some > hardware allows a plane to be directed at more than one CRTC (though > probably not simultaneously). So you create a scanout buffer and assign it to the appropriate slot in the CRTC. Describing *how* the CRTC mixes pixels would be a good idea, so the ordering of the slots might be relevant, and they might have a blend mode (per-pixel alpha values, color key, separate alpha plane, etc). > Arguably, this is something we should have done when the > connector/encoder split was done (making planes in general first class > objects). But with today's code, treating a CRTC as a pixel pump and a > primary plane seems fine, with overlays tacked onto the side as > secondary pixel sources but tied to a specific CRTC. I know of hardware that needs a lot more than one overlay... -- keith.pack...@intel.com
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