This makes it possible to wait for a specific amount of time,
rather than wait until infinity.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
Reviewed-by: Christian K?nig <deathsimple at vodafone.de>
---
 drivers/gpu/drm/radeon/radeon_fence.c |   60 ++++++++++++++++++++++-----------
 1 file changed, 40 insertions(+), 20 deletions(-)

diff --git a/drivers/gpu/drm/radeon/radeon_fence.c 
b/drivers/gpu/drm/radeon/radeon_fence.c
index 913787085dfa..6435719fd45b 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -283,28 +283,35 @@ static bool radeon_fence_any_seq_signaled(struct 
radeon_device *rdev, u64 *seq)
 }

 /**
- * radeon_fence_wait_seq - wait for a specific sequence numbers
+ * radeon_fence_wait_seq_timeout - wait for a specific sequence numbers
  *
  * @rdev: radeon device pointer
  * @target_seq: sequence number(s) we want to wait for
  * @intr: use interruptable sleep
+ * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait
  *
  * Wait for the requested sequence number(s) to be written by any ring
  * (all asics).  Sequnce number array is indexed by ring id.
  * @intr selects whether to use interruptable (true) or non-interruptable
  * (false) sleep when waiting for the sequence number.  Helper function
  * for radeon_fence_wait_*().
- * Returns 0 if the sequence number has passed, error for all other cases.
+ * Returns remaining time if the sequence number has passed, 0 when
+ * the wait timeout, or an error for all other cases.
  * -EDEADLK is returned when a GPU lockup has been detected.
  */
-static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
-                                bool intr)
+static long radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
+                                         u64 *target_seq, bool intr,
+                                         long timeout)
 {
        uint64_t last_seq[RADEON_NUM_RINGS];
        bool signaled;
-       int i, r;
+       int i;

        while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
+               long r, waited;
+
+               waited = timeout < RADEON_FENCE_JIFFIES_TIMEOUT ?
+                        timeout : RADEON_FENCE_JIFFIES_TIMEOUT;

                /* Save current sequence values, used to check for GPU lockups 
*/
                for (i = 0; i < RADEON_NUM_RINGS; ++i) {
@@ -319,11 +326,11 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                if (intr) {
                        r = wait_event_interruptible_timeout(rdev->fence_queue, 
(
                                (signaled = radeon_fence_any_seq_signaled(rdev, 
target_seq))
-                                || rdev->needs_reset), 
RADEON_FENCE_JIFFIES_TIMEOUT);
+                                || rdev->needs_reset), waited);
                } else {
                        r = wait_event_timeout(rdev->fence_queue, (
                                (signaled = radeon_fence_any_seq_signaled(rdev, 
target_seq))
-                                || rdev->needs_reset), 
RADEON_FENCE_JIFFIES_TIMEOUT);
+                                || rdev->needs_reset), waited);
                }

                for (i = 0; i < RADEON_NUM_RINGS; ++i) {
@@ -337,6 +344,14 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                if (unlikely(r < 0))
                        return r;

+               timeout -= waited - r;
+
+               /*
+                * If this is a timed wait and the wait completely timed out 
just return.
+                */
+               if (!timeout)
+                       break;
+
                if (unlikely(!signaled)) {
                        if (rdev->needs_reset)
                                return -EDEADLK;
@@ -379,14 +394,14 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                        }
                }
        }
-       return 0;
+       return timeout;
 }

 /**
  * radeon_fence_wait - wait for a fence to signal
  *
  * @fence: radeon fence object
- * @intr: use interruptable sleep
+ * @intr: use interruptible sleep
  *
  * Wait for the requested fence to signal (all asics).
  * @intr selects whether to use interruptable (true) or non-interruptable
@@ -396,7 +411,7 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
 int radeon_fence_wait(struct radeon_fence *fence, bool intr)
 {
        uint64_t seq[RADEON_NUM_RINGS] = {};
-       int r;
+       long r;

        if (fence == NULL) {
                WARN(1, "Querying an invalid fence : %p !\n", fence);
@@ -407,9 +422,10 @@ int radeon_fence_wait(struct radeon_fence *fence, bool 
intr)
        if (seq[fence->ring] == RADEON_FENCE_SIGNALED_SEQ)
                return 0;

-       r = radeon_fence_wait_seq(fence->rdev, seq, intr);
-       if (r)
+       r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                return r;
+       }

        fence->seq = RADEON_FENCE_SIGNALED_SEQ;
        return 0;
@@ -434,7 +450,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
 {
        uint64_t seq[RADEON_NUM_RINGS];
        unsigned i, num_rings = 0;
-       int r;
+       long r;

        for (i = 0; i < RADEON_NUM_RINGS; ++i) {
                seq[i] = 0;
@@ -455,8 +471,8 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
        if (num_rings == 0)
                return -ENOENT;

-       r = radeon_fence_wait_seq(rdev, seq, intr);
-       if (r) {
+       r = radeon_fence_wait_seq_timeout(rdev, seq, intr, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                return r;
        }
        return 0;
@@ -475,6 +491,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
 int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
 {
        uint64_t seq[RADEON_NUM_RINGS] = {};
+       long r;

        seq[ring] = atomic64_read(&rdev->fence_drv[ring].last_seq) + 1ULL;
        if (seq[ring] >= rdev->fence_drv[ring].sync_seq[ring]) {
@@ -482,7 +499,10 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int 
ring)
                   already the last emited fence */
                return -ENOENT;
        }
-       return radeon_fence_wait_seq(rdev, seq, false);
+       r = radeon_fence_wait_seq_timeout(rdev, seq, false, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0)
+               return r;
+       return 0;
 }

 /**
@@ -498,18 +518,18 @@ int radeon_fence_wait_next(struct radeon_device *rdev, 
int ring)
 int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
 {
        uint64_t seq[RADEON_NUM_RINGS] = {};
-       int r;
+       long r;

        seq[ring] = rdev->fence_drv[ring].sync_seq[ring];
        if (!seq[ring])
                return 0;

-       r = radeon_fence_wait_seq(rdev, seq, false);
-       if (r) {
+       r = radeon_fence_wait_seq_timeout(rdev, seq, false, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                if (r == -EDEADLK)
                        return -EDEADLK;

-               dev_err(rdev->dev, "error waiting for ring[%d] to become idle 
(%d)\n",
+               dev_err(rdev->dev, "error waiting for ring[%d] to become idle 
(%ld)\n",
                        ring, r);
        }
        return 0;

Reply via email to