https://bugs.freedesktop.org/show_bug.cgi?id=85613
--- Comment #10 from Christian König <deathsimple at vodafone.de> --- (In reply to Andreas Boll from comment #8) > It seems Arthur is using shader-based decoding instead of UVD based > decoding, which is less tested nowadays. Correct, and the problem is well known. It's just that the shader based decoding has a race condition when destroying surfaces. If the surfaces are destroy before the decoder it works fine (like mplayer/mpv does it), but if the surfaces are destroyed after the decoder is destroyed you run into this crash. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20141030/dac5ea17/attachment.html>