https://bugs.freedesktop.org/show_bug.cgi?id=39940

           Summary: OilRush shader water artefacts after GLSL-To-TGSI
                    commit
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: stalk...@gmail.com


Created an attachment (id=50037)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50037)
Bug water, after GLSL-To-TGSI

After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to