On 05/06/2015 10:36 PM, Tobias Jakobi wrote:
> First step in allowing a more generic way to setup complex
> blending for the different layers.
> 
> Signed-off-by: Tobias Jakobi <tjakobi at math.uni-bielefeld.de>
> ---
>  drivers/gpu/drm/exynos/exynos_mixer.c | 90 
> ++++++++++++++++++++++++++++++-----
>  1 file changed, 79 insertions(+), 11 deletions(-)
> 
> diff --git a/drivers/gpu/drm/exynos/exynos_mixer.c 
> b/drivers/gpu/drm/exynos/exynos_mixer.c
> index 4a1656b..e4a5e76 100644
> --- a/drivers/gpu/drm/exynos/exynos_mixer.c
> +++ b/drivers/gpu/drm/exynos/exynos_mixer.c
> @@ -63,6 +63,11 @@ struct mixer_resources {
>       struct clk              *mout_mixer;
>  };
>  
> +struct layer_config {
> +     unsigned int index;
> +     unsigned int priority;

I think layer index and priority information can go to struct
exynos_drm_plane.

> +};
> +
>  enum mixer_version_id {
>       MXR_VER_0_0_0_16,
>       MXR_VER_16_0_33_0,
> @@ -75,6 +80,8 @@ struct mixer_context {
>       struct drm_device       *drm_dev;
>       struct exynos_drm_crtc  *crtc;
>       struct exynos_drm_plane planes[MIXER_WIN_NR];
> +     const struct layer_config *layer_config;
> +     unsigned int num_layer;
>       int                     pipe;
>       bool                    interlace;
>       bool                    powered;
> @@ -95,6 +102,40 @@ struct mixer_drv_data {
>       bool                                    has_sclk;
>  };
>  
> +/*
> + * The default layer priorities. A higher priority means that
> + * the layer is at the top of layer stack.
> + * The current configuration assumes the following usage scenario:
> + * layer1: OSD [top]
> + * layer0: main framebuffer
> + * video layer: video overlay [bottom]
> + * Note that the video layer is only usable when the
> + * video processor is available.
> + */
> +
> +static const struct layer_config default_layer_config[] = {
> +     {
> +             .index = 0,                     /* layer0 */
> +             .priority = 1
> +     }, {
> +             .index = 1,                     /* layer1 */
> +             .priority = 2
> +     }
> +};
> +
> +static const struct layer_config vp_layer_config[] = {
> +     {
> +             .index = 2,                     /* video layer */
> +             .priority = 1
> +     }, {
> +             .index = 0,                     /* layer0 */
> +             .priority = 2
> +     }, {
> +             .index = 1,                     /* layer1 */
> +             .priority = 3
> +     }
> +};
> +

I feel there is no reason to split config, actually video layer exists
and video layer isn't enabled if no vp even if we use 3 layer.

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