On Wed, Sep 16, 2015 at 11:07:02PM +0530, Shashank Sharma wrote:
> From: Kausal Malladi <kausalmalladi at gmail.com>
> 
> Color Manager framework defines a color correction property for color
> space transformation and Gamut mapping. This property is called CTM (Color
> Transformation Matrix).
> 
> This patch adds a new structure in DRM layer for CTM.
> This structure can be used by all user space agents to
> configure CTM coefficients for color correction.
> 
> Signed-off-by: Shashank Sharma <shashank.sharma at intel.com>
> Signed-off-by: Kausal Malladi <kausalmalladi at gmail.com>
> ---
>  include/uapi/drm/drm.h | 12 ++++++++++++
>  1 file changed, 12 insertions(+)
> 
> diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
> index f72b916..9580772 100644
> --- a/include/uapi/drm/drm.h
> +++ b/include/uapi/drm/drm.h
> @@ -867,6 +867,18 @@ struct drm_palette {
>       struct drm_r32g32b32 lut[0];
>  };
>  
> +struct drm_ctm {
> +     /* Structure version. Should be 1 currently */
> +     __u32 version;
> +     /*
> +      * Each value is in S31.32 format.
> +      * This is 3x3 matrix in row major format.

I'm not sure that exlains things. Maybe sketch the math equation here
(something like what I put in i915_reg.h for the CHV sprite CSC). Which
reminds me: what are we going to do about the pre/post offset stuff? I
was sort of expecting to see it here, but maybe you put those into
separate properties?

> +      * Integer part will be clipped to nearest
> +      * max/min boundary as supported by the HW platform.
> +      */
> +     __s64 ctm_coeff[9];

ctm_ prefix seems superfluous. Also could maybe use some comment
explaining what ctm is?

> +};
> +
>  /* typedef area */
>  #ifndef __KERNEL__
>  typedef struct drm_clip_rect drm_clip_rect_t;
> -- 
> 1.9.1
> 
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-- 
Ville Syrjälä
Intel OTC

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