https://bugs.freedesktop.org/show_bug.cgi?id=94008
Alejandro Pi�eiro (freenode IRC: apinheiro) <apinheiro at igalia.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |apinheiro at igalia.com --- Comment #1 from Alejandro Pi�eiro (freenode IRC: apinheiro) <apinheiro at igalia.com> --- (In reply to serge from comment #0) > I also made an apitrace which you can find on the following link, if someone > is interested into looking at this issue: > > https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=sharing Under the risk of adding noise here, I tried this apitrace on a intel HD4600 (haswell). I got several visual artifacts (in addition to be really slow), getting several performance related debug warnings. For example, at the initial phase, where it is mostly compiling shaders: 10202: message: shader compiler performance issue 478: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this And then, when running the log and the menu, messages like the following: 327430: message: api performance issue 1506: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this 3836043: message: api performance issue 1553: GTT mapping a busy miptree BO stalled and took 1516.024 ms Anyway, probably this would need to be taken with a grain of salt, as usually games detect hw capabilities in order to know what to use. Probably it would be worth to try the game on a intel hw (unfourtunately I don't have access to that game). -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160216/d6ffd001/attachment.html>