https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #10 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results in interpreting the offset as a
pointer and segfaults.

It is *very* unlikely that this is the bug from the original report, as it
should have no side effects besides a segfault of the game.

Could you try to create an untrimmed apitrace which reproduces the issue and
upload it somewhere?

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