https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #37 from Micael Bergeron <micaelbergeron at gmail.com> --- The number of shaders is quite astonishing. Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix this? As for the future, I think a persistent shader cache is probably the quickest way to patch this so the game is enjoyable. After that, a more subtle approach could be used: > Possible solution 2: > - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, > but we need good register allocation for TGSI) > - LLVM compilation should follow and be fully asynchronous Rocket League is a really popular game, which I think the Linux community should embrace. Thank you guys for making this work. -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161016/f252da11/attachment.html>