On 01/04/2017 06:00 PM, Ayaka wrote:


從我的 iPad 傳送

Daniel Stone <dan...@fooishbar.org> 於 2017年1月5日 上午1:02 寫道:

Hi Randy,

On 4 January 2017 at 16:29, Randy Li <ay...@soulik.info> wrote:
index 90d2cc8..23c8e99 100644
--- a/drivers/gpu/drm/drm_fourcc.c
+++ b/drivers/gpu/drm/drm_fourcc.c
@@ -165,6 +165,9 @@ const struct drm_format_info *__drm_format_info(u32 format)
               { .format = DRM_FORMAT_UYVY,            .depth = 0,  .num_planes 
= 1, .cpp = { 2, 0, 0 }, .hsub = 2, .vsub = 1 },
               { .format = DRM_FORMAT_VYUY,            .depth = 0,  .num_planes 
= 1, .cpp = { 2, 0, 0 }, .hsub = 2, .vsub = 1 },
               { .format = DRM_FORMAT_AYUV,            .depth = 0,  .num_planes 
= 1, .cpp = { 4, 0, 0 }, .hsub = 1, .vsub = 1 },
+               /* FIXME a pixel in Y for P010 is 10 bits */
+               { .format = DRM_FORMAT_P010,            .depth = 0,  
.num_planes = 2, .cpp = { 1, 2, 0 }, .hsub = 2, .vsub = 2 },

It seems like P010 stores each Y component in a 16-bit value, with the
bottom 6 bits ignored. So I think cpp here should be 2.
No, the rest bits are used to store the next pixel. The P010 is just a 10 bits 
color depth pixel format.

The reviewer is correct. In P010 and P016 the memory layout is identical as the luma and each Chroma channel are stored as words. .cpp = { 2, 4, 0 } for both P010 and P016.

-Clint


Cheers,
Daniel

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