https://bugs.freedesktop.org/show_bug.cgi?id=99780

--- Comment #3 from Matias N. Goldberg <dark_syl...@yahoo.com.ar> ---
Created attachment 129533
  --> https://bugs.freedesktop.org/attachment.cgi?id=129533&action=edit
IR Generated by LLVM 3.9.1

Took me a while to find the IR out of all the noise.

You should consider adding a Mesa extension to give human-readable names to
shaders. It would help everyone in debugging A LOT.

I don't mind having
glSetNameMESA( shaderId, "My Filename" );
and internally Mesa keeps a std::map<int, string> or similar.

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