fbdev has a place for the physical width and height of a display. I would
like to have this information available to userspace. This patch works for me,
but I have a strong suspicion that this is not the "right way".

Any suggestions on how to get the proper struct drm_display_info here
rather than assuming the first connector one is valid? I don't see an obvious
way to do this.
---
 drivers/gpu/drm/drm_fb_helper.c | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 574af01..ff422da 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -1768,8 +1768,14 @@ void drm_fb_helper_fill_var(struct fb_info *info, struct 
drm_fb_helper *fb_helpe
        info->var.xoffset = 0;
        info->var.yoffset = 0;
        info->var.activate = FB_ACTIVATE_NOW;
-       info->var.height = -1;
-       info->var.width = -1;
+
+       if (fb_helper->connector_count) {
+               info->var.height = 
fb_helper->connector_info[0]->connector->display_info.width_mm;
+               info->var.width = 
fb_helper->connector_info[0]->connector->display_info.height_mm;
+       } else {
+               info->var.height = -1;
+               info->var.width = -1;
+       }
 
        switch (fb->format->depth) {
        case 8:
-- 
2.7.4

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