--- Comment #9 from Timothee Besset <tt...@ttimo.net> ---
(In reply to Samuel Pitoiset from comment #6)
> The issue can't be reproduced with the traces here as well. But if you build
> the UE4 editor from github, the issue can be reproduced with LLVM6.0svn.
Have you modified the traces to include the call that triggers the crash? The
traces I uploaded only recorded the GL calls up to the last call before the
crash is triggered, so unless you know how to manually add a call, they won't
cause a crash.
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