https://bugs.freedesktop.org/show_bug.cgi?id=103915
--- Comment #2 from Nicolai Hähnle <[email protected]> ---
Thanks for the report, that does indeed look like a bug while compiling a
shader.
Could you try if it also happens with Mesa master?
If yes, could you provide an apitrace?
If no, you could use `git bisect` to find the commit that fixed the bug.
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