--- Comment #5 from Shmerl <> ---
Starting from Wine 3.3, the patch for invisible monsters that's causing the
freeze is in Wine source, so you can test regular stock Wine from 3.3 and newer
to narrow down the freeze using the attached save above.

I still get the freeze with the following:

OS: Debian testing x86_64 (kernel 4.15.4).
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0
/ 4.15.4-rcu, LLVM 5.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel

Proposed workaround MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments
prevents the freeze, but also avoids fixing the actual bug with invisible

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