On Mon, Feb 26, 2018 at 01:08:22PM +0530, Sharat Masetty wrote:
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging from coarse grained(ringbuffer level) to a more fine grained
> such as draw-call level or a bin boundary level preemption. This patch
> enables the basic preemption level, with more fine grained preemption
> support to follow.

Reviewed-by: Jordan Crouse <jcro...@codeaurora.org>
 
> Signed-off-by: Sharat Masetty <smase...@codeaurora.org>
> ---
>  drivers/gpu/drm/msm/Makefile              |   1 +
>  drivers/gpu/drm/msm/adreno/a6xx_gmu.c     |  44 ++++
>  drivers/gpu/drm/msm/adreno/a6xx_gpu.c     | 146 +++++++++++-
>  drivers/gpu/drm/msm/adreno/a6xx_gpu.h     | 136 +++++++++++
>  drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 383 
> ++++++++++++++++++++++++++++++
>  5 files changed, 708 insertions(+), 2 deletions(-)
>  create mode 100644 drivers/gpu/drm/msm/adreno/a6xx_preempt.c
> 
> diff --git a/drivers/gpu/drm/msm/Makefile b/drivers/gpu/drm/msm/Makefile
> index 0b6e150..1978312 100644
> --- a/drivers/gpu/drm/msm/Makefile
> +++ b/drivers/gpu/drm/msm/Makefile
> @@ -13,6 +13,7 @@ msm-y := \
>       adreno/a6xx_gpu.o \
>       adreno/a6xx_gmu.o \
>       adreno/a6xx_hfi.o \
> +     adreno/a6xx_preempt.o \
>       hdmi/hdmi.o \
>       hdmi/hdmi_audio.o \
>       hdmi/hdmi_bridge.o \
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c 
> b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
> index 8d732e0..5c2a68a 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
> @@ -1145,6 +1145,50 @@ void a6xx_gmu_remove(struct a6xx_gpu *a6xx_gpu)
>       iommu_domain_free(gmu->domain);
>  }
>  
> +#define A6XX_GMU_FENCED_WRITE_SLEEP_US 10 /* Sleep time between reads in us 
> */
> +#define A6XX_GMU_FENCED_WRITE_TIMEOUT  600 /* Timeout in us */
> +int a6xx_gmu_fenced_write(struct a6xx_gpu *a6xx_gpu, unsigned int reg,
> +             unsigned int value, unsigned int fence_mask)
> +{
> +     struct a6xx_gmu *gmu = &a6xx_gpu->gmu;
> +     struct adreno_gpu *adreno_gpu = &a6xx_gpu->base;
> +     struct msm_gpu *gpu = &adreno_gpu->base;
> +     unsigned int status;
> +     ktime_t timeout = ktime_add_us(ktime_get(),
> +                     A6XX_GMU_FENCED_WRITE_TIMEOUT);
> +
> +     /* Write to the GPU register */
> +     gpu_write(gpu, reg, value);
> +
> +     might_sleep_if(A6XX_GMU_FENCED_WRITE_SLEEP_US);
> +     for (;;) {
> +             status = gmu_read(gmu, REG_A6XX_GMU_AHB_FENCE_STATUS);
> +             /*
> +              * If no bits of the fence_mask are set in the status, then the
> +              * write was successful
> +              */
> +             if (!(status & fence_mask))
> +                     return 0;
> +
> +             if (ktime_compare(ktime_get(), timeout) > 0) {
> +                     /* Timed out, but check one last time */
> +                     status = gmu_read(gmu, REG_A6XX_GMU_AHB_FENCE_STATUS);
> +                     if (!(status & fence_mask))
> +                             return 0;
> +
> +                     break;
> +             }
> +
> +             usleep_range((A6XX_GMU_FENCED_WRITE_SLEEP_US >> 2) + 1,
> +                             A6XX_GMU_FENCED_WRITE_SLEEP_US);
> +
> +             /* Try writing again */
> +             gpu_write(gpu, reg, value);
> +     }
> +
> +     return -ETIMEDOUT;
> +}
> +
>  int a6xx_gmu_probe(struct a6xx_gpu *a6xx_gpu, struct device_node *node)
>  {
>       struct a6xx_gmu *gmu = &a6xx_gpu->gmu;
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c 
> b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> index c72434b..b1a80ec 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> @@ -151,6 +151,8 @@ bool a6xx_idle(struct msm_gpu *gpu, struct msm_ringbuffer 
> *ring)
>  
>  static void a6xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>  {
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>       uint32_t wptr;
>       unsigned long flags;
>  
> @@ -167,16 +169,52 @@ static void a6xx_flush(struct msm_gpu *gpu, struct 
> msm_ringbuffer *ring)
>       /* Make sure everything is posted before making a decision */
>       mb();
>  
> -     gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
> +     /* Update HW if this is the current ring and we are not in preempt*/
> +     if (a6xx_gpu->cur_ring == ring && !a6xx_in_preempt(a6xx_gpu))
> +             gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
>  }
>  
>  static void a6xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
>       struct msm_file_private *ctx)
>  {
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>       struct msm_drm_private *priv = gpu->dev->dev_private;
>       struct msm_ringbuffer *ring = submit->ring;
> +     uint64_t scratch_dest = SCRATCH_USER_CTX_IOVA(ring->id, a6xx_gpu);
>       unsigned int i;
>  
> +     /*
> +      * If preemption is enabled, then set the pseudo register for the save
> +      * sequence
> +      */
> +     if (gpu->nr_rings > 1) {
> +             struct msm_gpu_submitqueue *queue = submit->queue;
> +
> +             OUT_PKT7(ring, CP_SET_PSEUDO_REG, 6);
> +
> +             /* privileged and non secure buffer save */
> +             OUT_RING(ring, SAVE_REG_PRIV_NON_SECURE_SAVE_ADDR_ID);
> +             OUT_RING(ring, lower_32_bits(a6xx_gpu->preempt_iova[ring->id]));
> +             OUT_RING(ring, upper_32_bits(a6xx_gpu->preempt_iova[ring->id]));
> +
> +             /* user context buffer save */
> +             OUT_RING(ring, SAVE_REG_NON_PRIV_SAVE_ADDR_ID);
> +             OUT_RING(ring, lower_32_bits(queue->bo_iova));
> +             OUT_RING(ring, upper_32_bits(queue->bo_iova));
> +
> +             /*
> +              * Ask CP to save the user context buffer's iova address to a
> +              * scratch memory region, this is needed if the CP preempts
> +              * this ring in between this submit's IB list.
> +              */
> +             OUT_PKT7(ring, CP_MEM_WRITE, 4);
> +             OUT_RING(ring, lower_32_bits(scratch_dest));
> +             OUT_RING(ring, upper_32_bits(scratch_dest));
> +             OUT_RING(ring, lower_32_bits(queue->bo_iova));
> +             OUT_RING(ring, upper_32_bits(queue->bo_iova));
> +     }
> +
>       /* Invalidate CCU depth and color */
>       OUT_PKT7(ring, CP_EVENT_WRITE, 1);
>       OUT_RING(ring, PC_CCU_INVALIDATE_DEPTH);
> @@ -184,6 +222,14 @@ static void a6xx_submit(struct msm_gpu *gpu, struct 
> msm_gem_submit *submit,
>       OUT_PKT7(ring, CP_EVENT_WRITE, 1);
>       OUT_RING(ring, PC_CCU_INVALIDATE_COLOR);
>  
> +     if (gpu->nr_rings > 1) {
> +             /* Indicate the beginning of IB list, this will implicitly turn
> +              * on preemption.
> +              */
> +             OUT_PKT7(ring, CP_SET_MARKER, 1);
> +             OUT_RING(ring, 0XD);
> +     }
> +
>       /* Submit the commands */
>       for (i = 0; i < submit->nr_cmds; i++) {
>               switch (submit->cmd[i].type) {
> @@ -201,6 +247,14 @@ static void a6xx_submit(struct msm_gpu *gpu, struct 
> msm_gem_submit *submit,
>               }
>       }
>  
> +     if (gpu->nr_rings > 1) {
> +             /* Indicate the end of IB list, this will implicitly turn
> +              * off preemption.
> +              */
> +             OUT_PKT7(ring, CP_SET_MARKER, 1);
> +             OUT_RING(ring, 0XE);
> +     }
> +
>       /* Write the fence to the scratch register */
>       OUT_PKT4(ring, REG_A6XX_CP_SCRATCH_REG(2), 1);
>       OUT_RING(ring, submit->seqno);
> @@ -215,7 +269,38 @@ static void a6xx_submit(struct msm_gpu *gpu, struct 
> msm_gem_submit *submit,
>       OUT_RING(ring, upper_32_bits(rbmemptr(ring, fence)));
>       OUT_RING(ring, submit->seqno);
>  
> +     /* If preemption is enabled */
> +     if (gpu->nr_rings > 1) {
> +             /*
> +              * Reset the scratch region as we are done with the
> +              * IB list of this submission
> +              */
> +             OUT_PKT7(ring, CP_MEM_WRITE, 4);
> +             OUT_RING(ring, lower_32_bits(scratch_dest));
> +             OUT_RING(ring, upper_32_bits(scratch_dest));
> +             OUT_RING(ring, 0x00);
> +             OUT_RING(ring, 0x00);
> +
> +             /* Yield the floor on command completion */
> +             OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4);
> +
> +             /*
> +              * If dword[2:1] are non zero, they specify an address for
> +              * the CP to write the value of dword[3] to on preemption
> +              * complete. Write 0 to skip the write
> +              */
> +             OUT_RING(ring, 0x00);
> +             OUT_RING(ring, 0x00);
> +             /* Data value - not used if the address above is 0 */
> +             OUT_RING(ring, 0x01);
> +             /* generate interrupt on preemption completion */
> +             OUT_RING(ring, 0x00);
> +     }
> +
>       a6xx_flush(gpu, ring);
> +
> +     /* Check to see if we need to start preemption */
> +     a6xx_preempt_trigger(gpu);
>  }
>  
>  static const struct {
> @@ -413,11 +498,54 @@ static int a6xx_ucode_init(struct msm_gpu *gpu)
>       return 0;
>  }
>  
> +static int a6xx_preempt_start(struct msm_gpu *gpu)
> +{
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     struct msm_ringbuffer *ring = gpu->rb[0];
> +
> +     if (gpu->nr_rings <= 1)
> +             return 0;
> +
> +     /* Turn CP protection off */
> +     OUT_PKT7(ring, CP_SET_PROTECTED_MODE, 1);
> +     OUT_RING(ring, 0);
> +
> +     OUT_PKT7(ring, CP_SET_PSEUDO_REG, 6);
> +
> +     /* Privileged and non-secure */
> +     OUT_RING(ring, SAVE_REG_PRIV_NON_SECURE_SAVE_ADDR_ID);
> +     OUT_RING(ring, lower_32_bits(a6xx_gpu->preempt_iova[ring->id]));
> +     OUT_RING(ring, upper_32_bits(a6xx_gpu->preempt_iova[ring->id]));
> +
> +     /* Privileged and secure. We don't do secure yet, so reset to 0 */
> +     OUT_RING(ring, SAVE_REG_PRIV_SECURE_SAVE_ADDR_ID);
> +     OUT_RING(ring, 0x00);
> +     OUT_RING(ring, 0x00);
> +
> +     /* Turn CP protection back on */
> +     OUT_PKT7(ring, CP_SET_PROTECTED_MODE, 1);
> +     OUT_RING(ring, 1);
> +
> +     /* Yield the floor on command completion */
> +     OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4);
> +     OUT_RING(ring, 0x00);
> +     OUT_RING(ring, 0x00);
> +     OUT_RING(ring, 0x00);
> +     /* Generate interrupt on preemption completion */
> +     OUT_RING(ring, 0x00);
> +
> +     gpu->funcs->flush(gpu, ring);
> +
> +     return a6xx_idle(gpu, ring) ? 0 : -EINVAL;
> +}
> +
>  #define A6XX_INT_MASK (A6XX_RBBM_INT_0_MASK_CP_AHB_ERROR | \
>         A6XX_RBBM_INT_0_MASK_RBBM_ATB_ASYNCFIFO_OVERFLOW | \
>         A6XX_RBBM_INT_0_MASK_CP_HW_ERROR | \
>         A6XX_RBBM_INT_0_MASK_CP_IB2 | \
>         A6XX_RBBM_INT_0_MASK_CP_IB1 | \
> +       A6XX_RBBM_INT_0_MASK_CP_SW | \
>         A6XX_RBBM_INT_0_MASK_CP_RB | \
>         A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS | \
>         A6XX_RBBM_INT_0_MASK_RBBM_ATB_BUS_OVERFLOW | \
> @@ -557,6 +685,8 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
>       if (ret)
>               goto out;
>  
> +     a6xx_preempt_hw_init(gpu);
> +
>       ret = a6xx_ucode_init(gpu);
>       if (ret)
>               goto out;
> @@ -586,6 +716,8 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
>               gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
>       }
>  
> +     /* Last step - yield the ringbuffer */
> +     a6xx_preempt_start(gpu);
>  out:
>       /*
>        * Tell the GMU that we are done touching the GPU and it can start power
> @@ -731,8 +863,13 @@ static irqreturn_t a6xx_irq(struct msm_gpu *gpu)
>       if (status & A6XX_RBBM_INT_0_MASK_UCHE_OOB_ACCESS)
>               dev_err_ratelimited(&gpu->pdev->dev, "UCHE | Out of bounds 
> access\n");
>  
> -     if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS)
> +     if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS) {
>               msm_gpu_retire(gpu);
> +             a6xx_preempt_trigger(gpu);
> +     }
> +
> +     if (status & A6XX_RBBM_INT_0_MASK_CP_SW)
> +             a6xx_preempt_irq(gpu);
>  
>       return IRQ_HANDLED;
>  }
> @@ -874,6 +1011,8 @@ static void a6xx_destroy(struct msm_gpu *gpu)
>               .active_ring = a6xx_active_ring,
>               .irq = a6xx_irq,
>               .destroy = a6xx_destroy,
> +             .submitqueue_setup = a6xx_preempt_submitqueue_setup,
> +             .submitqueue_close = a6xx_preempt_submitqueue_close,
>  #ifdef CONFIG_DEBUG_FS
>               .show = a6xx_show,
>  #endif
> @@ -923,5 +1062,8 @@ struct msm_gpu *a6xx_gpu_init(struct drm_device *dev)
>               msm_mmu_set_fault_handler(gpu->aspace->mmu, gpu,
>                               a6xx_fault_handler);
>  
> +     /* Set up the preemption specific bits and pieces for each ringbuffer */
> +     a6xx_preempt_init(gpu);
> +
>       return gpu;
>  }
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h 
> b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
> index 06e93fd..aca1d7d 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
> @@ -28,12 +28,126 @@ struct a6xx_gpu {
>       uint64_t sqe_iova;
>  
>       struct msm_ringbuffer *cur_ring;
> +     struct msm_ringbuffer *next_ring;
> +
> +     struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS];
> +     struct a6xx_preempt_record *preempt[MSM_GPU_MAX_RINGS];
> +     uint64_t preempt_iova[MSM_GPU_MAX_RINGS];
> +
> +     atomic_t preempt_state;
> +     struct timer_list preempt_timer;
> +
> +     unsigned int preempt_level;
> +     bool uses_gmem;
> +     bool skip_save_restore;
> +
> +     struct drm_gem_object *scratch_bo;
> +     void *scratch_ptr;
> +     uint64_t scratch_iova;
>  
>       struct a6xx_gmu gmu;
>  };
>  
>  #define to_a6xx_gpu(x) container_of(x, struct a6xx_gpu, base)
>  
> +#define SCRATCH_USER_CTX_IOVA(ring_id, a6xx_gpu) \
> +     (a6xx_gpu->scratch_iova + (ring_id * sizeof(uint64_t)))
> +
> +/*
> + * In order to do lockless preemption we use a simple state machine to 
> progress
> + * through the process.
> + *
> + * PREEMPT_NONE - no preemption in progress.  Next state START.
> + * PREEMPT_START - The trigger is evaluating if preemption is possible. Next
> + * states: TRIGGERED, NONE
> + * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
> + * state: NONE.
> + * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
> + * states: FAULTED, PENDING
> + * PREEMPT_FAULTED: A preemption timed out (never completed). This will 
> trigger
> + * recovery.  Next state: N/A
> + * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
> + * checking the success of the operation. Next state: FAULTED, NONE.
> + */
> +
> +enum a6xx_preempt_state {
> +     PREEMPT_NONE = 0,
> +     PREEMPT_START,
> +     PREEMPT_ABORT,
> +     PREEMPT_TRIGGERED,
> +     PREEMPT_FAULTED,
> +     PREEMPT_PENDING,
> +};
> +
> +/*
> + * ID values used by SET_PSEUDO_REG PM4 command. These determine which of the
> + * various internal CP registers to write to. Used in the save/restore
> + * preemption sequence.
> + */
> +enum a6xx_set_pseudo_register {
> +     SAVE_REG_SMMU_INFO_ID = 0,
> +     SAVE_REG_PRIV_NON_SECURE_SAVE_ADDR_ID = 1,
> +     SAVE_REG_PRIV_SECURE_SAVE_ADDR_ID = 2,
> +     SAVE_REG_NON_PRIV_SAVE_ADDR_ID = 3,
> +     SAVE_REG_COUNTER_ID = 4,
> +};
> +
> +/*
> + * struct a6xx_preempt_record is a shared buffer between the microcode and 
> the
> + * CPU to store the state for preemption. The record itself is much larger
> + * (2112k) but most of that is used by the CP for storage.
> + *
> + * There is a preemption record assigned per ringbuffer. When the CPU 
> triggers a
> + * preemption, it fills out the record with the useful information (wptr, 
> ring
> + * base, etc) and the microcode uses that information to set up the CP 
> following
> + * the preemption.  When a ring is switched out, the CP will save the 
> ringbuffer
> + * state back to the record. In this way, once the records are properly set 
> up
> + * the CPU can quickly switch back and forth between ringbuffers by only
> + * updating a few registers (often only the wptr).
> + *
> + * These are the CPU aware registers in the record:
> + * @magic: Must always be 0xAE399D6EUL
> + * @info: Type of the record - written 0 by the CPU, updated by the CP
> + * @errno: preemption error record
> + * @data: Data field in YIELD and SET_MARKER packets, Written and used by CP
> + * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
> + * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
> + * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
> + * @_pad: Reserved/padding
> + * @rptr_addr: Value of RB_RPTR_ADDR_LO|HI written by CPU, save/restored by 
> CP
> + * @rbase: Value of RB_BASE written by CPU, save/restored by CP
> + * @counter: GPU address of the storage area for the preemption counters
> + */
> +struct a6xx_preempt_record {
> +     u32 magic;
> +     u32 info;
> +     u32 errno;
> +     u32 data;
> +     u32 cntl;
> +     u32 rptr;
> +     u32 wptr;
> +     u32 _pad;
> +     u64 rptr_addr;
> +     u64 rbase;
> +     u64 counter;
> +};
> +
> +#define A6XX_PREEMPT_RECORD_MAGIC 0xAE399D6EUL
> +
> +/*
> + * Even though the structure above is only a few bytes, we need a full 2112k 
> to
> + * store the entire preemption record from the CP
> + */
> +#define A6XX_PREEMPT_RECORD_SIZE (2112 * 1024)
> +
> +/*
> + * The preemption counter block is a storage area for the value of the
> + * preemption counters that are saved immediately before context switch. We
> + * append it on to the end of the allocation for the preemption record.
> + */
> +#define A6XX_PREEMPT_COUNTER_SIZE (16 * 4)
> +
> +#define A6XX_PREEMPT_USER_RECORD_SIZE (192 * 1024)
>  /*
>   * Given a register and a count, return a value to program into
>   * REG_CP_PROTECT_REG(n) - this will block both reads and writes for _len
> @@ -66,4 +180,26 @@ struct a6xx_gpu {
>  int a6xx_gmu_probe(struct a6xx_gpu *a6xx_gpu, struct device_node *node);
>  void a6xx_gmu_remove(struct a6xx_gpu *a6xx_gpu);
>  
> +int a6xx_gmu_fenced_write(struct a6xx_gpu *a6xx_gpu, unsigned int reg,
> +             unsigned int value, unsigned int fence_mask);
> +
> +void a6xx_preempt_init(struct msm_gpu *gpu);
> +void a6xx_preempt_hw_init(struct msm_gpu *gpu);
> +void a6xx_preempt_trigger(struct msm_gpu *gpu);
> +void a6xx_preempt_irq(struct msm_gpu *gpu);
> +void a6xx_preempt_fini(struct msm_gpu *gpu);
> +int a6xx_preempt_submitqueue_setup(struct msm_gpu *gpu,
> +             struct msm_gpu_submitqueue *queue);
> +void a6xx_preempt_submitqueue_close(struct msm_gpu *gpu,
> +             struct msm_gpu_submitqueue *queue);
> +
> +/* Return true if we are in a preempt state */
> +static inline bool a6xx_in_preempt(struct a6xx_gpu *a6xx_gpu)
> +{
> +     int preempt_state = atomic_read(&a6xx_gpu->preempt_state);
> +
> +     return !(preempt_state == PREEMPT_NONE ||
> +                     preempt_state == PREEMPT_ABORT);
> +}
> +
>  #endif /* __A6XX_GPU_H__ */
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_preempt.c 
> b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c
> new file mode 100644
> index 0000000..60df6c5
> --- /dev/null
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c
> @@ -0,0 +1,383 @@
> +/* SPDX-License-Identifier: GPL-2.0 */
> +/* Copyright (c) 2018, The Linux Foundation. All rights reserved. */
> +
> +#include "msm_gem.h"
> +#include "a6xx_gpu.h"
> +#include "a6xx_gmu.xml.h"
> +
> +/*
> + * Try to transition the preemption state from old to new. Return
> + * true on success or false if the original state wasn't 'old'
> + */
> +static inline bool try_preempt_state(struct a6xx_gpu *a6xx_gpu,
> +             enum a6xx_preempt_state old, enum a6xx_preempt_state new)
> +{
> +     enum a6xx_preempt_state cur = atomic_cmpxchg(&a6xx_gpu->preempt_state,
> +             old, new);
> +
> +     return (cur == old);
> +}
> +
> +/*
> + * Force the preemption state to the specified state.  This is used in cases
> + * where the current state is known and won't change
> + */
> +static inline void set_preempt_state(struct a6xx_gpu *gpu,
> +             enum a6xx_preempt_state new)
> +{
> +     /*
> +      * preempt_state may be read by other cores trying to trigger a
> +      * preemption or in the interrupt handler so barriers are needed
> +      * before...
> +      */
> +     smp_mb__before_atomic();
> +     atomic_set(&gpu->preempt_state, new);
> +     /* ... and after*/
> +     smp_mb__after_atomic();
> +}
> +
> +/* Write the most recent wptr for the given ring into the hardware */
> +static inline void update_wptr(struct msm_gpu *gpu, struct msm_ringbuffer 
> *ring)
> +{
> +     unsigned long flags;
> +     uint32_t wptr;
> +
> +     if (!ring)
> +             return;
> +
> +     spin_lock_irqsave(&ring->lock, flags);
> +     wptr = get_wptr(ring);
> +     spin_unlock_irqrestore(&ring->lock, flags);
> +
> +     gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
> +}
> +
> +/* Return the highest priority ringbuffer with something in it */
> +static struct msm_ringbuffer *get_next_ring(struct msm_gpu *gpu)
> +{
> +     unsigned long flags;
> +     int i;
> +
> +     for (i = 0; i < gpu->nr_rings; i++) {
> +             bool empty;
> +             struct msm_ringbuffer *ring = gpu->rb[i];
> +
> +             spin_lock_irqsave(&ring->lock, flags);
> +             empty = (get_wptr(ring) == ring->memptrs->rptr);
> +             spin_unlock_irqrestore(&ring->lock, flags);
> +
> +             if (!empty)
> +                     return ring;
> +     }
> +
> +     return NULL;
> +}
> +
> +static void a6xx_preempt_timer(unsigned long data)
> +{
> +     struct a6xx_gpu *a6xx_gpu = (struct a6xx_gpu *) data;
> +     struct msm_gpu *gpu = &a6xx_gpu->base.base;
> +     struct drm_device *dev = gpu->dev;
> +     struct msm_drm_private *priv = dev->dev_private;
> +
> +     if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_FAULTED))
> +             return;
> +
> +     dev_err(dev->dev, "%s: preemption timed out\n", gpu->name);
> +     queue_work(priv->wq, &gpu->recover_work);
> +}
> +
> +void a6xx_preempt_irq(struct msm_gpu *gpu)
> +{
> +     uint32_t status;
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     struct drm_device *dev = gpu->dev;
> +     struct msm_drm_private *priv = dev->dev_private;
> +
> +     if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_PENDING))
> +             return;
> +
> +     /* Delete the preemption watchdog timer */
> +     del_timer(&a6xx_gpu->preempt_timer);
> +
> +     /*
> +      * The hardware should be setting the stop bit of CP_CONTEXT_SWITCH_CNTL
> +      * to zero before firing the interrupt, but there is a non zero chance
> +      * of a hardware condition or a software race that could set it again
> +      * before we have a chance to finish. If that happens, log and go for
> +      * recovery
> +      */
> +     status = gpu_read(gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL);
> +     if (unlikely(status & 0x1)) {
> +             set_preempt_state(a6xx_gpu, PREEMPT_FAULTED);
> +             dev_err(dev->dev, "%s: Preemption failed to complete\n",
> +                     gpu->name);
> +             queue_work(priv->wq, &gpu->recover_work);
> +             return;
> +     }
> +
> +     a6xx_gpu->cur_ring = a6xx_gpu->next_ring;
> +     a6xx_gpu->next_ring = NULL;
> +
> +     update_wptr(gpu, a6xx_gpu->cur_ring);
> +
> +     set_preempt_state(a6xx_gpu, PREEMPT_NONE);
> +}
> +
> +void a6xx_preempt_hw_init(struct msm_gpu *gpu)
> +{
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     int i;
> +
> +     /* No preemption if we only have one ring */
> +     if (gpu->nr_rings == 1)
> +             return;
> +
> +     for (i = 0; i < gpu->nr_rings; i++) {
> +             a6xx_gpu->preempt[i]->wptr = 0;
> +             a6xx_gpu->preempt[i]->rptr = 0;
> +             a6xx_gpu->preempt[i]->info = 0;
> +             a6xx_gpu->preempt[i]->data = 0;
> +             a6xx_gpu->preempt[i]->rbase = gpu->rb[i]->iova;
> +     }
> +
> +     /* Write a 0 to signal that we aren't switching pagetables */
> +     gpu_write64(gpu, REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO_LO,
> +             REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO_HI, 0);
> +
> +     /* Enable the GMEM save/restore feature for preemption */
> +     gpu_write(gpu, REG_A6XX_RB_CONTEXT_SWITCH_GMEM_SAVE_RESTORE, 0x1);
> +
> +     /* Reset the preemption state */
> +     set_preempt_state(a6xx_gpu, PREEMPT_NONE);
> +
> +     /* Always come up on rb 0 */
> +     a6xx_gpu->cur_ring = gpu->rb[0];
> +}
> +
> +#define FENCE_STATUS_WRITEDROPPED0_MASK 0x1
> +#define FENCE_STATUS_WRITEDROPPED1_MASK 0x2
> +void a6xx_preempt_trigger(struct msm_gpu *gpu)
> +{
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     unsigned long flags;
> +     struct msm_ringbuffer *ring;
> +     uint64_t user_ctx_iova;
> +     unsigned int cntl;
> +
> +     if (gpu->nr_rings == 1)
> +             return;
> +
> +     /*
> +      * Try to start preemption by moving from NONE to START. If
> +      * unsuccessful, a preemption is already in flight
> +      */
> +     if (!try_preempt_state(a6xx_gpu, PREEMPT_NONE, PREEMPT_START))
> +             return;
> +
> +     cntl = (((a6xx_gpu->preempt_level << 6) & 0xC0) |
> +             ((a6xx_gpu->skip_save_restore << 9) & 0x200) |
> +             ((a6xx_gpu->uses_gmem << 8) & 0x100) | 0x1);
> +
> +     /* Get the next ring to preempt to */
> +     ring = get_next_ring(gpu);
> +
> +     /*
> +      * If no ring is populated or the highest priority ring is the current
> +      * one do nothing except to update the wptr to the latest and greatest
> +      */
> +     if (!ring || (a6xx_gpu->cur_ring == ring)) {
> +             set_preempt_state(a6xx_gpu, PREEMPT_ABORT);
> +             update_wptr(gpu, a6xx_gpu->cur_ring);
> +             set_preempt_state(a6xx_gpu, PREEMPT_NONE);
> +             return;
> +     }
> +
> +     spin_lock_irqsave(&ring->lock, flags);
> +     a6xx_gpu->preempt[ring->id]->wptr = get_wptr(ring);
> +     spin_unlock_irqrestore(&ring->lock, flags);
> +
> +     /*
> +      * The GPU power collapsing between the following preemption register
> +      * writes can lead to a prolonged preemption trigger sequence, so we
> +      * set a keepalive bit to make sure the GPU is not power collapsed by
> +      * the GMU during this time. The first fenced write will make sure to
> +      * wake up the GPU(if it was power collapsed) and from there on it is
> +      * not going to be power collapsed until we close the keepalive window
> +      * by resetting the keepalive bit.
> +      */
> +     gmu_rmw(&a6xx_gpu->gmu, REG_A6XX_GMU_AO_SPARE_CNTL, 0x0, 0x2);
> +
> +     a6xx_gmu_fenced_write(a6xx_gpu,
> +             REG_A6XX_CP_CONTEXT_SWITCH_PRIV_NON_SECURE_RESTORE_ADDR_LO,
> +             lower_32_bits(a6xx_gpu->preempt_iova[ring->id]),
> +             FENCE_STATUS_WRITEDROPPED1_MASK);
> +
> +     a6xx_gmu_fenced_write(a6xx_gpu,
> +             REG_A6XX_CP_CONTEXT_SWITCH_PRIV_NON_SECURE_RESTORE_ADDR_HI,
> +             upper_32_bits(a6xx_gpu->preempt_iova[ring->id]),
> +             FENCE_STATUS_WRITEDROPPED1_MASK);
> +
> +     /*
> +      * Use the user context iova from the scratch memory that the CP may
> +      * have written as part of the ring switch out.
> +      */
> +     user_ctx_iova = *((uint64_t *)a6xx_gpu->scratch_ptr + ring->id);
> +
> +     a6xx_gmu_fenced_write(a6xx_gpu,
> +             REG_A6XX_CP_CONTEXT_SWITCH_NON_PRIV_RESTORE_ADDR_LO,
> +             lower_32_bits(user_ctx_iova),
> +             FENCE_STATUS_WRITEDROPPED1_MASK);
> +
> +     a6xx_gmu_fenced_write(a6xx_gpu,
> +             REG_A6XX_CP_CONTEXT_SWITCH_NON_PRIV_RESTORE_ADDR_HI,
> +             upper_32_bits(user_ctx_iova),
> +             FENCE_STATUS_WRITEDROPPED1_MASK);
> +
> +     a6xx_gpu->next_ring = ring;
> +
> +     /* Start a timer to catch a stuck preemption */
> +     mod_timer(&a6xx_gpu->preempt_timer, jiffies + msecs_to_jiffies(10000));
> +
> +     /* Set the preemption state to triggered */
> +     set_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED);
> +
> +     /* Make sure everything is written before hitting the button */
> +     wmb();
> +
> +     /* Trigger the preemption */
> +     a6xx_gmu_fenced_write(a6xx_gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL, cntl,
> +             FENCE_STATUS_WRITEDROPPED1_MASK);
> +
> +     /* Close the GPU keelaplive window */
> +     gmu_rmw(&a6xx_gpu->gmu, REG_A6XX_GMU_AO_SPARE_CNTL, 0x2, 0x0);
> +}
> +
> +static int preempt_init_ring(struct a6xx_gpu *a6xx_gpu,
> +             struct msm_ringbuffer *ring)
> +{
> +     struct adreno_gpu *adreno_gpu = &a6xx_gpu->base;
> +     struct msm_gpu *gpu = &adreno_gpu->base;
> +     struct a6xx_preempt_record *ptr;
> +     struct drm_gem_object *bo = NULL;
> +     u64 iova = 0;
> +
> +     ptr = msm_gem_kernel_new(gpu->dev,
> +             A6XX_PREEMPT_RECORD_SIZE + A6XX_PREEMPT_COUNTER_SIZE,
> +             MSM_BO_UNCACHED, gpu->aspace, &bo, &iova);
> +
> +     if (IS_ERR(ptr))
> +             return PTR_ERR(ptr);
> +
> +     a6xx_gpu->preempt_bo[ring->id] = bo;
> +     a6xx_gpu->preempt_iova[ring->id] = iova;
> +     a6xx_gpu->preempt[ring->id] = ptr;
> +
> +     /* Set up the defaults on the preemption record */
> +     ptr->magic = A6XX_PREEMPT_RECORD_MAGIC;
> +     ptr->info = 0;
> +     ptr->data = 0;
> +     ptr->rptr = 0;
> +     ptr->wptr = 0;
> +     ptr->cntl = MSM_GPU_RB_CNTL_DEFAULT;
> +     ptr->rptr_addr = rbmemptr(ring, rptr);
> +     ptr->rbase = ring->iova;
> +     ptr->counter = iova + A6XX_PREEMPT_RECORD_SIZE;
> +
> +     return 0;
> +}
> +
> +void a6xx_preempt_fini(struct msm_gpu *gpu)
> +{
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     int i;
> +
> +     for (i = 0; i < gpu->nr_rings; i++) {
> +             if (!a6xx_gpu->preempt_bo[i])
> +                     continue;
> +
> +             msm_gem_put_vaddr(a6xx_gpu->preempt_bo[i]);
> +
> +             if (a6xx_gpu->preempt_iova[i])
> +                     msm_gem_put_iova(a6xx_gpu->preempt_bo[i], gpu->aspace);
> +
> +             drm_gem_object_unreference(a6xx_gpu->preempt_bo[i]);
> +             a6xx_gpu->preempt_bo[i] = NULL;
> +     }
> +}
> +
> +void a6xx_preempt_init(struct msm_gpu *gpu)
> +{
> +     struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> +     struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> +     int i;
> +
> +     /* No preemption if we only have one ring */
> +     if (gpu->nr_rings <= 1)
> +             return;
> +
> +     for (i = 0; i < gpu->nr_rings; i++) {
> +             if (preempt_init_ring(a6xx_gpu, gpu->rb[i]))
> +                     goto fail;
> +     }
> +
> +     /* TODO: make this configurable? */
> +     a6xx_gpu->preempt_level = 0;
> +     a6xx_gpu->uses_gmem = 1;
> +     a6xx_gpu->skip_save_restore = 0;
> +
> +     a6xx_gpu->scratch_ptr  = msm_gem_kernel_new(gpu->dev,
> +                     gpu->nr_rings * sizeof(uint64_t), MSM_BO_WC,
> +                     gpu->aspace, &a6xx_gpu->scratch_bo,
> +                     &a6xx_gpu->scratch_iova);
> +
> +     if (IS_ERR(a6xx_gpu->scratch_ptr))
> +             goto fail;
> +
> +     setup_timer(&a6xx_gpu->preempt_timer, a6xx_preempt_timer,
> +                     (unsigned long) a6xx_gpu);
> +
> +     return;
> +fail:
> +     /*
> +      * On any failure our adventure is over. Clean up and
> +      * set nr_rings to 1 to force preemption off
> +      */
> +     a6xx_preempt_fini(gpu);
> +     gpu->nr_rings = 1;
> +
> +     return;
> +}
> +
> +void a6xx_preempt_submitqueue_close(struct msm_gpu *gpu,
> +             struct msm_gpu_submitqueue *queue)
> +{
> +     if (!queue->bo)
> +             return;
> +
> +     msm_gem_put_iova(queue->bo, gpu->aspace);
> +     msm_gem_put_vaddr(queue->bo);
> +     drm_gem_object_unreference_unlocked(queue->bo);
> +}
> +
> +int a6xx_preempt_submitqueue_setup(struct msm_gpu *gpu,
> +             struct msm_gpu_submitqueue *queue)
> +{
> +     void *ptr;
> +
> +     /*
> +      * Create a per submitqueue buffer for the CP to save and restore user
> +      * specific information such as the VPC streamout data.
> +      */
> +     ptr = msm_gem_kernel_new(gpu->dev, A6XX_PREEMPT_USER_RECORD_SIZE,
> +                     MSM_BO_WC, gpu->aspace, &queue->bo, &queue->bo_iova);
> +
> +     if (IS_ERR(ptr))
> +             return PTR_ERR(ptr);
> +
> +     return 0;
> +}
> -- 
> 1.9.1
> 
> _______________________________________________
> Freedreno mailing list
> freedr...@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/freedreno

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