https://bugs.freedesktop.org/show_bug.cgi?id=106053
Bug ID: 106053
Summary: Drawing at screen boundary is very slow.
Product: Mesa
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: [email protected]
Reporter: [email protected]
QA Contact: [email protected]
CC: [email protected], [email protected],
[email protected], [email protected],
[email protected], [email protected],
[email protected], [email protected],
[email protected], [email protected]
Created attachment 138844
--> https://bugs.freedesktop.org/attachment.cgi?id=138844&action=edit
bitmap for testing
When a partially visible sprites are drawn to the screen, fps drops really
badly.
code tested:
https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274
fully visible = 73.8 fps
fully invisible = 394 fps
partially visible = 5.75 fps
The same situation is happening on Allegro library. I don't know enough OpenGL
to test it directly.
I can provide more test results. Just ask me to do it.
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org R300 Project (0x1002)
Device: ATI RC410 (0x5a62)
Version: 17.3.7
Accelerated: yes
Video memory: 128MB
Unified memory: no
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
And small question. Why Max core profile shows 0.0? Should I open another
bug-report?
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