https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #15 from Timothy Arceri <[email protected]> ---
Created attachment 141230
--> https://bugs.freedesktop.org/attachment.cgi?id=141230&action=edit
hack around layout qualifiers
The next shader compilation problem is that they are applying layout qualifiers
to function params. e.g
void WriteTextureCacheFeedback(
vec2 lCacheCoords,
ivec2 lResolution,
float lfDesiredMip,
layout( r32i ) iimage2D lFeedbackMap, < --------
uint liFeedbackIndex )
layout( r32i ) can only be applied to uniforms.
I've attached another hack that together with the other hack makes the game
playable for me.
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