Dave Emett <david.em...@broadcom.com> writes: > On Wed, 13 Mar 2019 at 23:52, Eric Anholt <e...@anholt.net> wrote: >> >> We deref v3d->bin_job in the work handler, but v3d->bin_job doesn't >> actually hold a ref on the job. >> >> Signed-off-by: Eric Anholt <e...@anholt.net> > Reviewed-by: Dave Emett <david.em...@broadcom.com> > >> --- >> drivers/gpu/drm/v3d/v3d_irq.c | 3 ++- >> 1 file changed, 2 insertions(+), 1 deletion(-) >> >> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c >> index b4d6ae81186d..a09442ec7297 100644 >> --- a/drivers/gpu/drm/v3d/v3d_irq.c >> +++ b/drivers/gpu/drm/v3d/v3d_irq.c >> @@ -87,7 +87,8 @@ v3d_irq(int irq, void *arg) >> if (intsts & V3D_INT_OUTOMEM) { >> /* Note that the OOM status is edge signaled, so the >> * interrupt won't happen again until the we actually >> - * add more memory. >> + * add more memory. Also, as of V3D 4.1, FRDONE won't >> + * be reported until any OOM state has been cleared. > Strictly speaking it's FLDONE for bins.
Fixed, thanks. I'm applying the first 2 of the series for now.
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