https://bugs.freedesktop.org/show_bug.cgi?id=110229

--- Comment #22 from Laurent <laurentduroi...@gmail.com> ---
Ok but I'll not use compute shader to do make my own pipeline because my SSBO
with per pixel linked list doesn't work. 

I think it'll be more interesting to write a compiler to parse my c++ driver
code into GPU code without passing by an api like openCL or a graphic driver
with doesn't work and mostly if my bugs reports are not taken in consideration.

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to