In preparation for wrapping the binner bo allocation helper with
put/get helpers, pass the vc4 dev directly and drop the vc4 prefix.

Signed-off-by: Paul Kocialkowski <paul.kocialkow...@bootlin.com>
---
 drivers/gpu/drm/vc4/vc4_v3d.c | 11 +++++------
 1 file changed, 5 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index a4b6859e3af6..7c490106e185 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -213,7 +213,7 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
 }
 
 /**
- * vc4_allocate_bin_bo() - allocates the memory that will be used for
+ * bin_bo_alloc() - allocates the memory that will be used for
  * tile binning.
  *
  * The binner has a limitation that the addresses in the tile state
@@ -234,9 +234,8 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
  * overall CMA pool before they make scenes complicated enough to run
  * out of bin space.
  */
-static int vc4_allocate_bin_bo(struct drm_device *drm)
+static int bin_bo_alloc(struct vc4_dev *vc4)
 {
-       struct vc4_dev *vc4 = to_vc4_dev(drm);
        struct vc4_v3d *v3d = vc4->v3d;
        uint32_t size = 16 * 1024 * 1024;
        int ret = 0;
@@ -251,7 +250,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm)
        INIT_LIST_HEAD(&list);
 
        while (true) {
-               struct vc4_bo *bo = vc4_bo_create(drm, size, true,
+               struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
                                                  VC4_BO_TYPE_BIN);
 
                if (IS_ERR(bo)) {
@@ -333,7 +332,7 @@ static int vc4_v3d_runtime_resume(struct device *dev)
        struct vc4_dev *vc4 = v3d->vc4;
        int ret;
 
-       ret = vc4_allocate_bin_bo(vc4->dev);
+       ret = bin_bo_alloc(vc4);
        if (ret)
                return ret;
 
@@ -403,7 +402,7 @@ static int vc4_v3d_bind(struct device *dev, struct device 
*master, void *data)
        if (ret != 0)
                return ret;
 
-       ret = vc4_allocate_bin_bo(drm);
+       ret = bin_bo_alloc(vc4);
        if (ret) {
                clk_disable_unprepare(v3d->clk);
                return ret;
-- 
2.21.0

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