> > > +int virtio_gpu_array_lock_resv(struct virtio_gpu_object_array *objs)
> > > +{
> > > +       return drm_gem_lock_reservations(objs->objs, objs->nents,
> > > +                                        &objs->ticket);
> Unlike in other drivers where an "object array" is only needed in
> execbuffer, we will use this in several places, and often with only 1
> object in the array.  Can we special case that and do a quick
> reservation_object_lock?

Yes, done.

> > > +void virtio_gpu_array_unlock_resv(struct virtio_gpu_object_array *objs)
> > > +{
> > > +       drm_gem_unlock_reservations(objs->objs, objs->nents,
> > > +                                   &objs->ticket);
> > > +}
> > > +

Likewise here.

cheers,
  Gerd

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to