> Seems like almost 4GB executable
> buffer should be enough for anyone(TM).

(TM) indeed. For stats, Panfrost right now uses a single 16MB shader
buffer per context and never reallocates.

I have never seen it run out of space, not even once on a conformance
test.

Mali shader binaries are small (a HUGE shader would be several
kilobytes!!!) so... honestly if you're doing more than 32MB executable
that's super raising eyebrows.
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