Computing the cpp value's logarithm in a separate helper function makes
the damage-handler code more readable.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/udl/udl_fb.c | 17 ++++++++++++-----
 1 file changed, 12 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
index cc2a09a995b8..482786eeea6c 100644
--- a/drivers/gpu/drm/udl/udl_fb.c
+++ b/drivers/gpu/drm/udl/udl_fb.c
@@ -58,6 +58,13 @@ static uint16_t rgb16(uint32_t col)
 }
 #endif
 
+static long udl_log_cpp(unsigned int cpp)
+{
+       if (WARN_ON(!is_power_of_2(cpp)))
+               return -EINVAL;
+       return __ffs(cpp);
+}
+
 static int udl_aligned_damage_clip(struct drm_rect *clip, int x, int y,
                                   int width, int height)
 {
@@ -92,11 +99,6 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int 
y,
        int log_bpp;
        void *vaddr;
 
-       if (WARN_ON(!is_power_of_2(fb->format->cpp[0])))
-               return -EINVAL;
-
-       log_bpp = __ffs(fb->format->cpp[0]);
-
        spin_lock(&udl->active_fb_16_lock);
        if (udl->active_fb_16 != fb) {
                spin_unlock(&udl->active_fb_16_lock);
@@ -104,6 +106,11 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, 
int y,
        }
        spin_unlock(&udl->active_fb_16_lock);
 
+       ret = udl_log_cpp(fb->format->cpp[0]);
+       if (ret < 0)
+               return ret;
+       log_bpp = ret;
+
        ret = udl_aligned_damage_clip(&clip, x, y, width, height);
        if (ret)
                return ret;
-- 
2.23.0

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