https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #14 from Marek Olšák <mar...@gmail.com> ---
(In reply to comment #10)
> > That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.
> I'd say it's related to floating point depth buffer support. I don't know
> about the capabilities of the GPUs though and have to read up the
> interactions between depth_clamp and depth_buffer_float again, but I'd
> expect the limited depth buffer range to clamp the values.

There's no floating-point depth buffer support in r500.


> > I don't remember having anything useful besides some quick hacks and I don't
> > have them anymore.
> I've written a kernel hack, now the broken geometry is mostly behind the
> correct parts. I guess this is where you stopped last time.
> 
> Before I give up on this I'd like to investigate some more things,
> particularly the interaction with glDepthRange(something similar to
> 92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the

92e7c6a258 fixes a piglit test which passes with r300g, so it's most probably
unrelated.

glDepthRange is packed in the Z component of the vectors in
pipe_viewport_state, which is applied after clipping and converts coordinates
from the clip space to the window space.

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