Use div_s64() for the 64-bit divisions. This would allow the driver to compile
on 32-bit architectures, if needed.

Signed-off-by: Laurentiu Palcu <laurentiu.pa...@oss.nxp.com>
---
 drivers/gpu/drm/imx/dcss/dcss-scaler.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/imx/dcss/dcss-scaler.c 
b/drivers/gpu/drm/imx/dcss/dcss-scaler.c
index cd21905de580..7c1e0e461244 100644
--- a/drivers/gpu/drm/imx/dcss/dcss-scaler.c
+++ b/drivers/gpu/drm/imx/dcss/dcss-scaler.c
@@ -134,7 +134,7 @@ static int div_q(int A, int B)
        else
                temp -= B / 2;
 
-       result = (int)(temp / B);
+       result = (int)(div_s64(temp, B));
        return result;
 }
 
@@ -237,7 +237,7 @@ static void dcss_scaler_gaussian_filter(int fc_q, bool 
use_5_taps,
                        ll_temp = coef[phase][i];
                        ll_temp <<= PSC_COEFF_PRECISION;
                        ll_temp += sum >> 1;
-                       ll_temp /= sum;
+                       ll_temp = div_s64(ll_temp, sum);
                        coef[phase][i] = (int)ll_temp;
                }
        }
-- 
2.17.1

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