Use the drm_plane_cleanup() function directly as the drm_plane_funcs
.destroy() handler without creating an unnecessary wrapper around it.

Signed-off-by: Laurent Pinchart <laurent.pinchart+rene...@ideasonboard.com>
---
 drivers/gpu/drm/vc4/vc4_plane.c | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 6b39cc2ca18d..6bd8260aa9f2 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -1268,11 +1268,6 @@ static const struct drm_plane_helper_funcs 
vc4_plane_helper_funcs = {
        .atomic_async_update = vc4_plane_atomic_async_update,
 };
 
-static void vc4_plane_destroy(struct drm_plane *plane)
-{
-       drm_plane_cleanup(plane);
-}
-
 static bool vc4_format_mod_supported(struct drm_plane *plane,
                                     uint32_t format,
                                     uint64_t modifier)
@@ -1323,7 +1318,7 @@ static bool vc4_format_mod_supported(struct drm_plane 
*plane,
 static const struct drm_plane_funcs vc4_plane_funcs = {
        .update_plane = drm_atomic_helper_update_plane,
        .disable_plane = drm_atomic_helper_disable_plane,
-       .destroy = vc4_plane_destroy,
+       .destroy = drm_plane_cleanup,
        .set_property = NULL,
        .reset = vc4_plane_reset,
        .atomic_duplicate_state = vc4_plane_duplicate_state,
-- 
Regards,

Laurent Pinchart

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