On Tue, Jun 29, 2021 at 09:34:55AM +0200, Boris Brezillon wrote:
> The documentation is a bit vague and doesn't really describe what the
> ->timedout_job() is expected to do. Let's add a few more details.
> 
> v5:
> * New patch
> 
> Suggested-by: Daniel Vetter <daniel.vet...@ffwll.ch>
> Signed-off-by: Boris Brezillon <boris.brezil...@collabora.com>

Reviewed-by: Daniel Vetter <daniel.vet...@ffwll.ch>

> ---
>  include/drm/gpu_scheduler.h | 14 ++++++++++++++
>  1 file changed, 14 insertions(+)
> 
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 10225a0a35d0..65700511e074 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -239,6 +239,20 @@ struct drm_sched_backend_ops {
>        * @timedout_job: Called when a job has taken too long to execute,
>        * to trigger GPU recovery.
>        *
> +      * This method is called in a workqueue context.
> +      *
> +      * Drivers typically issue a reset to recover from GPU hangs, and this
> +      * procedure usually follows the following workflow:
> +      *
> +      * 1. Stop the scheduler using drm_sched_stop(). This will park the
> +      *    scheduler thread and cancel the timeout work, guaranteeing that
> +      *    nothing is queued while we reset the hardware queue
> +      * 2. Try to gracefully stop non-faulty jobs (optional)
> +      * 3. Issue a GPU reset (driver-specific)
> +      * 4. Re-submit jobs using drm_sched_resubmit_jobs()
> +      * 5. Restart the scheduler using drm_sched_start(). At that point, new
> +      *    jobs can be queued, and the scheduler thread is unblocked
> +      *
>        * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
>        * and the underlying driver has started or completed recovery.
>        *
> -- 
> 2.31.1
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch

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