Don't select shadow buffering for the fbdev console explicitly. The
fbdev emulation's heuristic will enable it for any framebuffer with
.dirty callback.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/tiny/simpledrm.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c
index f5b8e864a5cd..768242a78e2b 100644
--- a/drivers/gpu/drm/tiny/simpledrm.c
+++ b/drivers/gpu/drm/tiny/simpledrm.c
@@ -801,7 +801,6 @@ static int simpledrm_device_init_modeset(struct 
simpledrm_device *sdev)
        dev->mode_config.max_width = max_width;
        dev->mode_config.min_height = mode->vdisplay;
        dev->mode_config.max_height = max_height;
-       dev->mode_config.prefer_shadow_fbdev = true;
        dev->mode_config.preferred_depth = sdev->format->cpp[0] * 8;
        dev->mode_config.funcs = &simpledrm_mode_config_funcs;
 
-- 
2.35.1

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