On 2022-08-23 17:37, Luben Tuikov wrote:

On 2022-08-23 14:57, Andrey Grodzovsky wrote:
On 2022-08-23 14:30, Luben Tuikov wrote:

On 2022-08-23 14:13, Andrey Grodzovsky wrote:
On 2022-08-23 12:58, Luben Tuikov wrote:
Inlined:

On 2022-08-22 16:09, Andrey Grodzovsky wrote:
Poblem: Given many entities competing for same rq on
^Problem

same scheduler an uncceptabliy long wait time for some
^unacceptably

jobs waiting stuck in rq before being picked up are
observed (seen using  GPUVis).
The issue is due to Round Robin policy used by scheduler
to pick up the next entity for execution. Under stress
of many entities and long job queus within entity some
^queues

jobs could be stack for very long time in it's entity's
queue before being popped from the queue and executed
while for other entites with samller job queues a job
^entities; smaller

might execute ealier even though that job arrived later
^earlier

then the job in the long queue.

Fix:
Add FIFO selection policy to entites in RQ, chose next enitity
on rq in such order that if job on one entity arrived
ealrier then job on another entity the first job will start
executing ealier regardless of the length of the entity's job
queue.

Signed-off-by: Andrey Grodzovsky <andrey.grodzov...@amd.com>
Tested-by: Li Yunxiang (Teddy) <yunxiang...@amd.com>
---
    drivers/gpu/drm/scheduler/sched_entity.c |  2 +
    drivers/gpu/drm/scheduler/sched_main.c   | 65 ++++++++++++++++++++++--
    include/drm/gpu_scheduler.h              |  8 +++
    3 files changed, 71 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
b/drivers/gpu/drm/scheduler/sched_entity.c
index 6b25b2f4f5a3..3bb7f69306ef 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -507,6 +507,8 @@ void drm_sched_entity_push_job(struct drm_sched_job 
*sched_job)
        atomic_inc(entity->rq->sched->score);
        WRITE_ONCE(entity->last_user, current->group_leader);
        first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
+       sched_job->submit_ts = ktime_get();
+
/* first job wakes up scheduler */
        if (first) {
diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
b/drivers/gpu/drm/scheduler/sched_main.c
index 68317d3a7a27..c123aa120d06 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -59,6 +59,19 @@
    #define CREATE_TRACE_POINTS
    #include "gpu_scheduler_trace.h"
+
+
+int drm_sched_policy = -1;
+
+/**
+ * DOC: sched_policy (int)
+ * Used to override default entites scheduling policy in a run queue.
+ */
+MODULE_PARM_DESC(sched_policy,
+               "specify schedule policy for entites on a runqueue (-1 = 
auto(default) value, 0 = Round Robin,1  = use FIFO");
+module_param_named(sched_policy, drm_sched_policy, int, 0444);
As per Christian's comments, you can drop the "auto" and perhaps leave one as 
the default,
say the RR.

I do think it is beneficial to have a module parameter control the scheduling 
policy, as shown above.
Christian is not against it, just against adding 'auto' here - like the
default.
Exactly what I said.

Also, I still think an O(1) scheduling (picking next to run) should be
what we strive for in such a FIFO patch implementation.
A FIFO mechanism is by it's nature an O(1) mechanism for picking the next
element.

Regards,
Luben

The only solution i see for this now is keeping a global per rq jobs
list parallel to SPCP queue per entity - we use this list when we switch
to FIFO scheduling, we can even start building  it ONLY when we switch
to FIFO building it gradually as more jobs come. Do you have other solution
in mind ?
The idea is to "sort" on insertion, not on picking the next one to run.

cont'd below:

Andrey

+
+
    #define to_drm_sched_job(sched_job)         \
                container_of((sched_job), struct drm_sched_job, queue_node)
@@ -120,14 +133,16 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
    }
/**
- * drm_sched_rq_select_entity - Select an entity which could provide a job to 
run
+ * drm_sched_rq_select_entity_rr - Select an entity which could provide a job 
to run
     *
     * @rq: scheduler run queue to check.
     *
- * Try to find a ready entity, returns NULL if none found.
+ * Try to find a ready entity, in round robin manner.
+ *
+ * Returns NULL if none found.
     */
    static struct drm_sched_entity *
-drm_sched_rq_select_entity(struct drm_sched_rq *rq)
+drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
    {
        struct drm_sched_entity *entity;
@@ -163,6 +178,45 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
        return NULL;
    }
+/**
+ * drm_sched_rq_select_entity_fifo - Select an entity which could provide a 
job to run
+ *
+ * @rq: scheduler run queue to check.
+ *
+ * Try to find a ready entity, based on FIFO order of jobs arrivals.
+ *
+ * Returns NULL if none found.
+ */
+static struct drm_sched_entity *
+drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
+{
+       struct drm_sched_entity *tmp, *entity = NULL;
+       ktime_t oldest_ts = KTIME_MAX;
+       struct drm_sched_job *sched_job;
+
+       spin_lock(&rq->lock);
+
+       list_for_each_entry(tmp, &rq->entities, list) {
+
+               if (drm_sched_entity_is_ready(tmp)) {
+                       sched_job = 
to_drm_sched_job(spsc_queue_peek(&tmp->job_queue));
+
+                       if (ktime_before(sched_job->submit_ts, oldest_ts)) {
+                               oldest_ts = sched_job->submit_ts;
+                               entity = tmp;
+                       }
+               }
+       }
Here I think we need an O(1) lookup of the next job to pick out to run.
I see a number of optimizations, for instance keeping the current/oldest
timestamp in the rq struct itself,
This was my original design with rb tree based min heap per rq based on
time stamp of
the oldest job waiting in each entity's job queue (head of entity's SPCP
job queue). But how in this
case you record the timestamps of all the jobs waiting in entity's the
SPCP queue behind the head job ?
If you record only the oldest job and more jobs come you have no place
to store their timestamps and so
on next job select after current HEAD how you will know who came before
or after between 2 job queues of
of 2 entities ?


or better yet keeping the next job
to pick out to run at a head of list (a la timer wheel implementation).
For suck an optimization to work, you'd prep things up on job insertion, rather
than on job removal/pick to run.
I looked at timer wheel and I don't see how this applies here - it
assumes you know before
job submission your deadline time for job's execution to start - which
we don't so I don't see
how we can use it. This seems more suitable for real time scheduler
implementation where you
have a hard requirement to execute a job by some specific time T.
In a timer wheel you instantly know the "soonest" job to run--it's naturally
your "next" job, regardless of in what order the timers were added and what
their timeout time is.

I also mentioned a list, obviously there is the brute force solution of
just ordering all jobs in one giant list and get
naturally a FIFO ordering this way with O(1) insertions and extractions
but I assume we don't want one giant jobs queue
for all the entities to avoid more dependeies between them (like locking
the entire list when one specific entity is killed and
needs to remove it's jobs from SW queue).
You can also have a list of list pointers. It'd be trivial to remove a whole
list from the main list, by simply removing an element--akin to locking out a 
rq,
or should you need to edit the rq's entity list.


So you do mean some kind of FIFO list. I really would want to avoid maintaining an extra data structure, we already have jobs stored in entity SPSC queue, and now we will have to add to a job struct  a pointer to another,  rq wide FIFO list, seems to me like a recipe for problems.


Thinking more about it, if I do let each job have it's original submission timestamp stored I can go back to my original design of storing sched entities themself in min heap structure based on timestamp of the next job to run in the entity (head of job list), this way we get O(1) extraction of next job to run and it will still be FIFO. The cost will be O(log(# entites in rq)) for updating the min heap on each job extraction based on next head timestamp. Still better then linear. On the downside we need to maintain an rb tree structure to store the entitles in parallel to holding them in linear list for round robin as it's tpday. I am attaching my original patch to give sense of it with TODO section were I added this new code. There are actually some corner cases with empty SPCP queue becoming full and sampling not the head of the
queue but the next one is what we need but i think it's solvable.

In general it seems to me that before doing more complicated design we actually need to measure and see if there is really a substantial performance hit compared to current RR or even  compared to possible O(1) extraction solution. No point to complicate design if we don't get significant performance improvement from it.



I'm also surprised that there is no job transition from one queue to another,
as it is picked to run next--for the above optimizations to implemented, you'd
want a state transition from (state) queue to queue.
Not sure what you have in mind here ? How this helps ?
I think I've explained this a few times now--each list represents a state and a 
job/entity
travels through lists as it travels through states, which states more or less 
represent
the state of execution in the hardware--it could be as simple as incoming --> 
pending --> done.

It allows a finer grain when resetting the hardware (should the hardware allow 
it).

Note that this isn't directly related to the O(1) mechanism I brought up here. 
As I said, I was surprised
to find out none such distinction existed--that's all. Don't fixate on this.

Regards,
Luben


Right, so this one is a separate  topic regarding the pending job list refactoring which we need to discuss and fix separately - i have TODO to come back to your patches from a year ago or so which were addressing this. Probably will try to get to this after finishing this work.

Andrey



Andrey


Regards,
Luben

In my origianl design

+
+       if (entity) {
+               rq->current_entity = entity;
+               reinit_completion(&entity->entity_idle);
+       }
+
+       spin_unlock(&rq->lock);
+       return entity;
+}
+
    /**
     * drm_sched_job_done - complete a job
     * @s_job: pointer to the job which is done
@@ -804,7 +858,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
/* Kernel run queue has higher priority than normal run queue*/
        for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
i--) {
-               entity = drm_sched_rq_select_entity(&sched->sched_rq[i]);
+               entity = drm_sched_policy != 1 ?
+                               
drm_sched_rq_select_entity_rr(&sched->sched_rq[i]) :
+                               
drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]);
+
                if (entity)
                        break;
        }
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index addb135eeea6..95865881bfcf 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -314,6 +314,14 @@ struct drm_sched_job {
/** @last_dependency: tracks @dependencies as they signal */
        unsigned long                   last_dependency;
+
+       /**
+       * @submit_ts:
+       *
+       * Marks job submit time
+       */
+       ktime_t                         submit_ts;
+
    };
static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
Regards,
Regards,
From c7fad79b1790e5a4f43e95c390ebf4e638662fe4 Mon Sep 17 00:00:00 2001
From: Andrey Grodzovsky <andrey.grodzov...@amd.com>
Date: Fri, 29 Jul 2022 12:26:50 -0400
Subject: drm/sced: Add FIFO sched policy to rq v7

Also add enblement flag.

Add ordering based on TS

Signed-off-by: Andrey Grodzovsky <andrey.grodzov...@amd.com>
---
 drivers/gpu/drm/scheduler/sched_entity.c |   6 ++
 drivers/gpu/drm/scheduler/sched_main.c   | 109 ++++++++++++++++++++++-
 include/drm/gpu_scheduler.h              |  38 ++++++++
 3 files changed, 150 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 191c56064f19..6eb495dec09f 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -33,6 +33,8 @@
 #define to_drm_sched_job(sched_job)		\
 		container_of((sched_job), struct drm_sched_job, queue_node)
 
+extern int drm_sched_policy;
+
 /**
  * drm_sched_entity_init - Init a context entity used by scheduler when
  * submit to HW ring.
@@ -73,6 +75,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
 	entity->priority = priority;
 	entity->sched_list = num_sched_list > 1 ? sched_list : NULL;
 	entity->last_scheduled = NULL;
+	RB_CLEAR_NODE(&entity->rb_tree_node);
 
 	if(num_sched_list)
 		entity->rq = &sched_list[0]->sched_rq[entity->priority];
@@ -443,6 +446,7 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 	smp_wmb();
 
 	spsc_queue_pop(&entity->job_queue);
+
 	return sched_job;
 }
 
@@ -507,6 +511,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
 	atomic_inc(entity->rq->sched->score);
 	WRITE_ONCE(entity->last_user, current->group_leader);
 	first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
+	sched_job->submit_ts = ktime_get();
 
 	/* first job wakes up scheduler */
 	if (first) {
@@ -518,6 +523,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
 			DRM_ERROR("Trying to push to a killed entity\n");
 			return;
 		}
+
 		drm_sched_rq_add_entity(entity->rq, entity);
 		spin_unlock(&entity->rq_lock);
 		drm_sched_wakeup(entity->rq->sched);
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index c5437ee03e3f..530f7f3e2aea 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -62,6 +62,42 @@
 #define to_drm_sched_job(sched_job)		\
 		container_of((sched_job), struct drm_sched_job, queue_node)
 
+int drm_sched_policy = 1;
+
+/**
+ * DOC: sched_policy (int)
+ * Used to override default entites scheduling policy in a run queue.
+ */
+MODULE_PARM_DESC(sched_policy,
+	"specify schedule policy for entites on a runqueue (-1 = auto(default) value, 0 = Round Robin,1  = use FIFO");
+module_param_named(sched_policy, drm_sched_policy, int, 0444);
+
+static inline void drm_sched_rq_update_fifo_locked(struct drm_sched_rq *rq,
+			      struct drm_sched_entity *entity,
+			      bool remove_only)
+{
+	if (!RB_EMPTY_NODE(&entity->rb_tree_node)) {
+		rb_erase_cached(&entity->rb_tree_node, &rq->rb_tree_root);
+		RB_CLEAR_NODE(&entity->rb_tree_node);
+	}
+
+	if (remove_only)
+		return;
+
+	/*
+	 * TODO - In case there is next job pending to run use it's TS to update
+	 * the entity location in min heap. Otherwise just thow it to the 'back of
+	 * the line'
+	 */
+	if (drm_sched_entity_is_ready(entity))
+		entity->oldest_job_waiting = to_drm_sched_job(spsc_queue_peek(&tmp->job_queue));
+	else
+		entity->oldest_job_waiting = ktime_get();
+
+	rb_add_cached(&entity->rb_tree_node, &rq->rb_tree_root,
+		      drm_sched_entity_compare_earlier);
+}
+
 /**
  * drm_sched_rq_init - initialize a given run queue struct
  *
@@ -75,6 +111,7 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
 {
 	spin_lock_init(&rq->lock);
 	INIT_LIST_HEAD(&rq->entities);
+	rq->rb_tree_root = RB_ROOT_CACHED;
 	rq->current_entity = NULL;
 	rq->sched = sched;
 }
@@ -92,9 +129,15 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
 {
 	if (!list_empty(&entity->list))
 		return;
+
 	spin_lock(&rq->lock);
+
 	atomic_inc(rq->sched->score);
 	list_add_tail(&entity->list, &rq->entities);
+
+	if (drm_sched_policy == 1)
+		drm_sched_rq_update_fifo_locked(entity->rq, entity, false);
+
 	spin_unlock(&rq->lock);
 }
 
@@ -111,23 +154,32 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
 {
 	if (list_empty(&entity->list))
 		return;
+
 	spin_lock(&rq->lock);
+
+
 	atomic_dec(rq->sched->score);
 	list_del_init(&entity->list);
+
 	if (rq->current_entity == entity)
 		rq->current_entity = NULL;
+
+	if (drm_sched_policy == 1)
+		drm_sched_rq_update_fifo_locked(entity->rq, entity, true);
+
 	spin_unlock(&rq->lock);
 }
 
+
 /**
- * drm_sched_rq_select_entity - Select an entity which could provide a job to run
+ * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
  *
  * @rq: scheduler run queue to check.
  *
  * Try to find a ready entity, returns NULL if none found.
  */
 static struct drm_sched_entity *
-drm_sched_rq_select_entity(struct drm_sched_rq *rq)
+drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
 {
 	struct drm_sched_entity *entity;
 
@@ -163,6 +215,54 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
 	return NULL;
 }
 
+
+/**
+ * drm_sched_rq_select_entity_fifo - Select an entity which could provide a job to run
+ *
+ * @rq: scheduler run queue to check.
+ *
+ * Try to find a ready entity, returns NULL if none found.
+ */
+static struct drm_sched_entity *
+drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
+{
+		struct drm_sched_entity *first, *entity = NULL;
+		struct rb_node *rb;
+		spin_lock(&rq->lock);
+
+		rb = rb_first_cached(&rq->rb_tree_root);
+		if (!rb)
+			goto out;
+
+		first = rb_entry((rb), struct drm_sched_entity, rb_tree_node);
+		entity = first;
+
+		while(true){
+
+			/* Update entity's TS for the FIFO and update the FIFO accordingly */
+			drm_sched_rq_update_fifo_locked(entity->rq, entity, false);
+
+			if (drm_sched_entity_is_ready(entity)) {
+				rq->current_entity = entity;
+				reinit_completion(&entity->entity_idle);
+				break;
+			}
+
+			rb = rb_first_cached(&rq->rb_tree_root);
+			entity =  rb_entry((rb), struct drm_sched_entity, rb_tree_node);
+
+			/* We completed full cycle */
+			if (!drm_sched_entity_is_ready(entity) && entity == first) {
+				entity = NULL;
+				break;
+			}
+		}
+
+	out:
+		spin_unlock(&rq->lock);
+		return entity;
+}
+
 /**
  * drm_sched_job_done - complete a job
  * @s_job: pointer to the job which is done
@@ -592,6 +692,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
 		       struct drm_sched_entity *entity,
 		       void *owner)
 {
+
 	drm_sched_entity_select_rq(entity);
 	if (!entity->rq)
 		return -ENOENT;
@@ -801,7 +902,9 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
 
 	/* Kernel run queue has higher priority than normal run queue*/
 	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
-		entity = drm_sched_rq_select_entity(&sched->sched_rq[i]);
+		entity = drm_sched_policy != 1 ?
+				drm_sched_rq_select_entity_rr(&sched->sched_rq[i]) :
+				drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]);
 		if (entity)
 			break;
 	}
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 944f83ef9f2e..1c841a24b5c0 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -196,6 +196,21 @@ struct drm_sched_entity {
 	 * drm_sched_entity_fini().
 	 */
 	struct completion		entity_idle;
+
+	/**
+	 * @oldest_job_waiting:
+	 *
+	 * Marks earliest job waiting in SW queue
+	 */
+	ktime_t 			oldest_job_waiting;
+
+	/**
+	 * @rb_tree_node:
+	 *
+	 * To insert this entity into time based priority queue
+	 */
+	struct rb_node 			rb_tree_node;
+
 };
 
 /**
@@ -205,6 +220,7 @@ struct drm_sched_entity {
  * @sched: the scheduler to which this rq belongs to.
  * @entities: list of the entities to be scheduled.
  * @current_entity: the entity which is to be scheduled.
+ * @rb_tree_root: root of time based priory queue of entites for FIFO scheduling
  *
  * Run queue is a set of entities scheduling command submissions for
  * one specific ring. It implements the scheduling policy that selects
@@ -215,6 +231,7 @@ struct drm_sched_rq {
 	struct drm_gpu_scheduler	*sched;
 	struct list_head		entities;
 	struct drm_sched_entity		*current_entity;
+	struct rb_root_cached 		rb_tree_root;
 };
 
 /**
@@ -258,6 +275,14 @@ struct drm_sched_fence {
          * @owner: job owner for debugging
          */
 	void				*owner;
+
+	/**
+	* @submit_ts:
+	*
+	* Marks job submit time
+	*/
+	ktime_t                         submit_ts;
+
 };
 
 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
@@ -501,6 +526,19 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
 				struct drm_sched_entity *entity);
 
+void drm_sched_rq_update_fifo(struct drm_sched_rq *rq,
+			      struct drm_sched_entity *entity,
+			      bool remove_only);
+
+static __always_inline bool drm_sched_entity_compare_earlier(struct rb_node *a,
+							     const struct rb_node *b)
+{
+	struct drm_sched_entity *ent_a =  rb_entry((a), struct drm_sched_entity, rb_tree_node);
+	struct drm_sched_entity *ent_b =  rb_entry((b), struct drm_sched_entity, rb_tree_node);
+
+	return ktime_before(ent_a->oldest_job_waiting, ent_b->oldest_job_waiting);
+}
+
 int drm_sched_entity_init(struct drm_sched_entity *entity,
 			  enum drm_sched_priority priority,
 			  struct drm_gpu_scheduler **sched_list,
-- 
2.25.1

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