Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/xlnx/zynqmp_kms.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/xlnx/zynqmp_kms.c 
b/drivers/gpu/drm/xlnx/zynqmp_kms.c
index 776ef5480206..a7f8611be6f4 100644
--- a/drivers/gpu/drm/xlnx/zynqmp_kms.c
+++ b/drivers/gpu/drm/xlnx/zynqmp_kms.c
@@ -19,7 +19,7 @@
 #include <drm/drm_device.h>
 #include <drm/drm_drv.h>
 #include <drm/drm_encoder.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_fourcc.h>
 #include <drm/drm_framebuffer.h>
 #include <drm/drm_gem_dma_helper.h>
@@ -515,7 +515,7 @@ int zynqmp_dpsub_drm_init(struct zynqmp_dpsub *dpsub)
                goto err_poll_fini;
 
        /* Initialize fbdev generic emulation. */
-       drm_fbdev_generic_setup(drm, 24);
+       drm_fbdev_dma_setup(drm, 24);
 
        return 0;
 
-- 
2.39.2

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