Rather than call free_job and run_job in same work item have a dedicated
work item for each. This aligns with the design and intended use of work
queues.

Signed-off-by: Matthew Brost <matthew.br...@intel.com>
---
 drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++-------
 include/drm/gpu_scheduler.h            |   8 +-
 2 files changed, 106 insertions(+), 39 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
b/drivers/gpu/drm/scheduler/sched_main.c
index cede47afc800..b67469eac179 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
  * drm_sched_rq_select_entity_rr - Select an entity which could provide a job 
to run
  *
  * @rq: scheduler run queue to check.
+ * @dequeue: dequeue selected entity
  *
  * Try to find a ready entity, returns NULL if none found.
  */
 static struct drm_sched_entity *
-drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
+drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
 {
        struct drm_sched_entity *entity;
 
@@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
        if (entity) {
                list_for_each_entry_continue(entity, &rq->entities, list) {
                        if (drm_sched_entity_is_ready(entity)) {
-                               rq->current_entity = entity;
-                               reinit_completion(&entity->entity_idle);
+                               if (dequeue) {
+                                       rq->current_entity = entity;
+                                       reinit_completion(&entity->entity_idle);
+                               }
                                spin_unlock(&rq->lock);
                                return entity;
                        }
@@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
        list_for_each_entry(entity, &rq->entities, list) {
 
                if (drm_sched_entity_is_ready(entity)) {
-                       rq->current_entity = entity;
-                       reinit_completion(&entity->entity_idle);
+                       if (dequeue) {
+                               rq->current_entity = entity;
+                               reinit_completion(&entity->entity_idle);
+                       }
                        spin_unlock(&rq->lock);
                        return entity;
                }
@@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
  * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to 
run
  *
  * @rq: scheduler run queue to check.
+ * @dequeue: dequeue selected entity
  *
  * Find oldest waiting ready entity, returns NULL if none found.
  */
 static struct drm_sched_entity *
-drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
+drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
 {
        struct rb_node *rb;
 
@@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
 
                entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
                if (drm_sched_entity_is_ready(entity)) {
-                       rq->current_entity = entity;
-                       reinit_completion(&entity->entity_idle);
+                       if (dequeue) {
+                               rq->current_entity = entity;
+                               reinit_completion(&entity->entity_idle);
+                       }
                        break;
                }
        }
@@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
 }
 
 /**
- * drm_sched_submit_queue - scheduler queue submission
+ * drm_sched_run_job_queue - queue job submission
  * @sched: scheduler instance
  */
-static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
+static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
 {
        if (!READ_ONCE(sched->pause_submit))
-               queue_work(sched->submit_wq, &sched->work_submit);
+               queue_work(sched->submit_wq, &sched->work_run_job);
+}
+
+static struct drm_sched_entity *
+drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue);
+
+/**
+ * drm_sched_run_job_queue_if_ready - queue job submission if ready
+ * @sched: scheduler instance
+ */
+static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
+{
+       if (drm_sched_select_entity(sched, false))
+               drm_sched_run_job_queue(sched);
+}
+
+/**
+ * drm_sched_free_job_queue - queue free job
+ *
+ * @sched: scheduler instance to queue free job
+ */
+static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
+{
+       if (!READ_ONCE(sched->pause_submit))
+               queue_work(sched->submit_wq, &sched->work_free_job);
+}
+
+/**
+ * drm_sched_free_job_queue_if_ready - queue free job if ready
+ *
+ * @sched: scheduler instance to queue free job
+ */
+static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
+{
+       struct drm_sched_job *job;
+
+       spin_lock(&sched->job_list_lock);
+       job = list_first_entry_or_null(&sched->pending_list,
+                                      struct drm_sched_job, list);
+       if (job && dma_fence_is_signaled(&job->s_fence->finished))
+               drm_sched_free_job_queue(sched);
+       spin_unlock(&sched->job_list_lock);
 }
 
 /**
@@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, 
int result)
        dma_fence_get(&s_fence->finished);
        drm_sched_fence_finished(s_fence, result);
        dma_fence_put(&s_fence->finished);
-       drm_sched_submit_queue(sched);
+       drm_sched_free_job_queue(sched);
 }
 
 /**
@@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler 
*sched)
 void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
 {
        if (drm_sched_can_queue(sched))
-               drm_sched_submit_queue(sched);
+               drm_sched_run_job_queue(sched);
 }
 
 /**
  * drm_sched_select_entity - Select next entity to process
  *
  * @sched: scheduler instance
+ * @dequeue: dequeue selected entity
  *
  * Returns the entity to process or NULL if none are found.
  */
 static struct drm_sched_entity *
-drm_sched_select_entity(struct drm_gpu_scheduler *sched)
+drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
 {
        struct drm_sched_entity *entity;
        int i;
@@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
        /* Kernel run queue has higher priority than normal run queue*/
        for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
i--) {
                entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
-                       drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
-                       drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
+                       drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
+                                                       dequeue) :
+                       drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
+                                                     dequeue);
                if (entity)
                        break;
        }
@@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler 
**sched_list,
 EXPORT_SYMBOL(drm_sched_pick_best);
 
 /**
- * drm_sched_main - main scheduler thread
+ * drm_sched_free_job_work - worker to call free_job
  *
- * @param: scheduler instance
+ * @w: free job work
  */
-static void drm_sched_main(struct work_struct *w)
+static void drm_sched_free_job_work(struct work_struct *w)
 {
        struct drm_gpu_scheduler *sched =
-               container_of(w, struct drm_gpu_scheduler, work_submit);
-       struct drm_sched_entity *entity;
+               container_of(w, struct drm_gpu_scheduler, work_free_job);
        struct drm_sched_job *cleanup_job;
-       int r;
 
        if (READ_ONCE(sched->pause_submit))
                return;
 
        cleanup_job = drm_sched_get_cleanup_job(sched);
-       entity = drm_sched_select_entity(sched);
+       if (cleanup_job) {
+               sched->ops->free_job(cleanup_job);
+
+               drm_sched_free_job_queue_if_ready(sched);
+               drm_sched_run_job_queue_if_ready(sched);
+       }
+}
 
-       if (!entity && !cleanup_job)
-               return; /* No more work */
+/**
+ * drm_sched_run_job_work - worker to call run_job
+ *
+ * @w: run job work
+ */
+static void drm_sched_run_job_work(struct work_struct *w)
+{
+       struct drm_gpu_scheduler *sched =
+               container_of(w, struct drm_gpu_scheduler, work_run_job);
+       struct drm_sched_entity *entity;
+       int r;
 
-       if (cleanup_job)
-               sched->ops->free_job(cleanup_job);
+       if (READ_ONCE(sched->pause_submit))
+               return;
 
+       entity = drm_sched_select_entity(sched, true);
        if (entity) {
                struct dma_fence *fence;
                struct drm_sched_fence *s_fence;
@@ -1056,9 +1122,7 @@ static void drm_sched_main(struct work_struct *w)
                sched_job = drm_sched_entity_pop_job(entity);
                if (!sched_job) {
                        complete_all(&entity->entity_idle);
-                       if (!cleanup_job)
-                               return; /* No more work */
-                       goto again;
+                       return; /* No more work */
                }
 
                s_fence = sched_job->s_fence;
@@ -1088,10 +1152,8 @@ static void drm_sched_main(struct work_struct *w)
                }
 
                wake_up(&sched->job_scheduled);
+               drm_sched_run_job_queue_if_ready(sched);
        }
-
-again:
-       drm_sched_submit_queue(sched);
 }
 
 /**
@@ -1150,7 +1212,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
        spin_lock_init(&sched->job_list_lock);
        atomic_set(&sched->hw_rq_count, 0);
        INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
-       INIT_WORK(&sched->work_submit, drm_sched_main);
+       INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
+       INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
        atomic_set(&sched->_score, 0);
        atomic64_set(&sched->job_id_count, 0);
        sched->pause_submit = false;
@@ -1275,7 +1338,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
 void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
 {
        WRITE_ONCE(sched->pause_submit, true);
-       cancel_work_sync(&sched->work_submit);
+       cancel_work_sync(&sched->work_run_job);
+       cancel_work_sync(&sched->work_free_job);
 }
 EXPORT_SYMBOL(drm_sched_submit_stop);
 
@@ -1287,6 +1351,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
 void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
 {
        WRITE_ONCE(sched->pause_submit, false);
-       queue_work(sched->submit_wq, &sched->work_submit);
+       queue_work(sched->submit_wq, &sched->work_run_job);
+       queue_work(sched->submit_wq, &sched->work_free_job);
 }
 EXPORT_SYMBOL(drm_sched_submit_start);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 04eec2d7635f..fbc083a92757 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -487,9 +487,10 @@ struct drm_sched_backend_ops {
  *                 finished.
  * @hw_rq_count: the number of jobs currently in the hardware queue.
  * @job_id_count: used to assign unique id to the each job.
- * @submit_wq: workqueue used to queue @work_submit
+ * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
  * @timeout_wq: workqueue used to queue @work_tdr
- * @work_submit: schedules jobs and cleans up entities
+ * @work_run_job: schedules jobs
+ * @work_free_job: cleans up jobs
  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
  *            timeout interval is over.
  * @pending_list: the list of jobs which are currently in the job queue.
@@ -518,7 +519,8 @@ struct drm_gpu_scheduler {
        atomic64_t                      job_id_count;
        struct workqueue_struct         *submit_wq;
        struct workqueue_struct         *timeout_wq;
-       struct work_struct              work_submit;
+       struct work_struct              work_run_job;
+       struct work_struct              work_free_job;
        struct delayed_work             work_tdr;
        struct list_head                pending_list;
        spinlock_t                      job_list_lock;
-- 
2.34.1

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