On Fri, May 17, 2024 at 12:50:19PM -0700, Rob Clark wrote:
> From: Rob Clark <robdcl...@chromium.org>
> 
> This should allow disabling the zap node via an overlay, for slbounce.
> 
> Suggested-by: Nikita Travkin <nik...@trvn.ru>
> Signed-off-by: Rob Clark <robdcl...@chromium.org>
> ---
>  drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c 
> b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index d9ea15994ae9..a00241e3373b 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -46,7 +46,7 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
> char *fwname,
>       }
>  
>       np = of_get_child_by_name(dev->of_node, "zap-shader");
> -     if (!np) {
> +     if (!np || !of_device_is_available(np)) {

        if (!of_device_is_available(np)) {

would cover both cases and be slightly cleaner imho...

But this looks reasonable either way.

Reviewed-by: Bjorn Andersson <quic_bjora...@quicinc.com>

Regards,
Bjorn

>               zap_available = false;
>               return -ENODEV;
>       }
> -- 
> 2.45.1
> 

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