On 31/05/2024 11:15, Javier Martinez Canillas wrote:
Jocelyn Falempe <[email protected]> writes:

Hello Jocelyn,

The whole framebuffer is cleared, so it's useless to rewrite the
background colored pixels. It allows to simplify the drawing
functions, and prepare the work for the set_pixel() callback.

Signed-off-by: Jocelyn Falempe <[email protected]>
---
  drivers/gpu/drm/drm_panic.c | 63 +++++++++++++++----------------------
  1 file changed, 26 insertions(+), 37 deletions(-)

diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
index 7ece67086cec..9d95c7eaae83 100644
--- a/drivers/gpu/drm/drm_panic.c
+++ b/drivers/gpu/drm/drm_panic.c
@@ -197,37 +197,33 @@ static u32 convert_from_xrgb8888(u32 color, u32 format)
  static void drm_panic_blit16(struct iosys_map *dmap, unsigned int dpitch,
                             const u8 *sbuf8, unsigned int spitch,
                             unsigned int height, unsigned int width,
-                            u16 fg16, u16 bg16)
+                            u16 color)

What about calling this fg16 instead of color? That way is clear that only
the fb is written and not the background ?

Yes I can keep the fg16 name.

  {
        unsigned int y, x;
-       u16 val16;
- for (y = 0; y < height; y++) {
-               for (x = 0; x < width; x++) {
-                       val16 = (sbuf8[(y * spitch) + x / 8] & (0x80 >> (x % 
8))) ? fg16 : bg16;
-                       iosys_map_wr(dmap, y * dpitch + x * sizeof(u16), u16, 
val16);
-               }
-       }
+       for (y = 0; y < height; y++)
+               for (x = 0; x < width; x++)

I would add here a comment that this check is about determining if a color
is suitable for foreground or background, depending on the luminance
threshold (which I understand is the 0x80 value?).

The source buffer is monochrome, so store 8 pixels per byte.
the (0x80 >> (x % 8)) is a bit mask, to check if the source pixel is foreground or background. I will add a comment about this, to make it clear.


+                       if (sbuf8[(y * spitch) + x / 8] & (0x80 >> (x % 8)))
+                               iosys_map_wr(dmap, y * dpitch + x * 
sizeof(u16), u16, color);
  }
static void drm_panic_blit24(struct iosys_map *dmap, unsigned int dpitch,
                             const u8 *sbuf8, unsigned int spitch,
                             unsigned int height, unsigned int width,
-                            u32 fg32, u32 bg32)
+                            u32 color)
  {
        unsigned int y, x;
-       u32 val32;


Same here, I would left the variable name as fg32.

[...]

and also here would add a comment or use a variable to make it more readable.

Same comments for drm_panic_blit32().

[...]

  /*
@@ -256,8 +249,7 @@ static void drm_panic_blit32(struct iosys_map *dmap, 
unsigned int dpitch,
   * @spitch: source pitch in bytes
   * @height: height of the image to copy, in pixels
   * @width: width of the image to copy, in pixels
- * @fg_color: foreground color, in destination format
- * @bg_color: background color, in destination format
+ * @color: foreground color, in destination format

Leaving as fg_color would even be consistent with your comment.

Feel free to ignore my comments though if you disagree, the patch looks
good to me regardless.

sure I will keep the fg_* name

Reviewed-by: Javier Martinez Canillas <[email protected]>


Thanks for the reviews,

--

Jocelyn

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