W dniu 27 lipca 2010 17:27 u?ytkownik Alex Deucher <alexdeucher at gmail.com> napisa?: > I'm an idiot. ?The sampler state needs to be there as it's not emitted > subsequently; ?I was thinking it got emitted with the texture fetch > constants like it does in the ddx. ?That was the issue all along. > Thanks for tracking that down. ?New set of patches: > http://people.freedesktop.org/~agd5f/reduce_emit/
Following refers to patches from 27-Jul-2010 08:26. After applying all 7 patches I get hard lockup on suspend (not even resume!). I decided to apply one by one to track this down. Applying 0001 and 0002 doesn't cause any problem. After applying 0003 (on top of 0001 and 0002) I get hard lockup just like in case of all patches. Attached patch shows which part of 0003 has to be reverted to make suspending (and resuming) work. I think it's still not minimal patch (maybe reverting just part of that code would be enough) but hope it's small enough to give you some idea. -- Rafa? -------------- next part -------------- A non-text attachment was scrubbed... Name: 0003.partial.revert.patch Type: application/octet-stream Size: 1089 bytes Desc: not available URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20100727/cbd8bf71/attachment.obj>