https://bugs.freedesktop.org/show_bug.cgi?id=31499

--- Comment #3 from Tom Stellard <tstellar at gmail.com> 2010-11-19 17:46:59 
PST ---
The Lanczos filter fragment shader uses indirect addressing and support for
this was recently added to git about a week ago, can you try again with a more
up to date version of libgl1-mesa-dri?

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