https://bugs.freedesktop.org/show_bug.cgi?id=31827
--- Comment #14 from Hicham HAOUARI <hicham.haouari at gmail.com> 2010-11-24
11:52:30 PST ---
of course :
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vec4 tex = texture2D(g_tex2,gl_TexCoord[1].xy);
if(gl_Color.x==1.0 && tex.a==0.0)
discard;
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fails too
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