On Mon, May 19, 2025 at 2:45 PM Dave Airlie <airl...@gmail.com> wrote: > > On Tue, 20 May 2025 at 07:25, Rob Clark <robdcl...@gmail.com> wrote: > > > > On Mon, May 19, 2025 at 2:15 PM Dave Airlie <airl...@gmail.com> wrote: > > > > > > On Tue, 20 May 2025 at 03:54, Rob Clark <robdcl...@gmail.com> wrote: > > > > > > > > From: Rob Clark <robdcl...@chromium.org> > > > > > > > > Conversion to DRM GPU VA Manager[1], and adding support for Vulkan > > > > Sparse > > > > Memory[2] in the form of: > > > > > > > > 1. A new VM_BIND submitqueue type for executing VM MSM_SUBMIT_BO_OP_MAP/ > > > > MAP_NULL/UNMAP commands > > > > > > > > 2. A new VM_BIND ioctl to allow submitting batches of one or more > > > > MAP/MAP_NULL/UNMAP commands to a VM_BIND submitqueue > > > > > > > > I did not implement support for synchronous VM_BIND commands. Since > > > > userspace could just immediately wait for the `SUBMIT` to complete, I > > > > don't > > > > think we need this extra complexity in the kernel. > > > > Synchronous/immediate > > > > VM_BIND operations could be implemented with a 2nd VM_BIND submitqueue. > > > > > > This seems suboptimal for Vulkan userspaces. non-sparse binds are all > > > synchronous, you are adding an extra ioctl to wait, or do you manage > > > these via a different mechanism? > > > > Normally it's just an extra in-fence for the SUBMIT ioctl to ensure > > the binds happen before cmd execution > > > > When it comes to UAPI, it's easier to add something later, than to > > take something away, so I don't see a problem adding synchronous binds > > later if that proves to be needed. But I don't think it is. > > I'm not 100% sure that is conformant behaviour to the vulkan spec, > > Two questions come to mind: > 1. where is this out fence stored? vulkan being explicit with no > guarantee of threads doing things, seems like you'd need to use a lock > in the vulkan driver to store it, esp if multiple threads bind memory.
turnip is protected dev->vm_bind_fence_fd with a u_rwlock > 2. If it's fine to lazy bind on the hw side, do you also handle the > case where something is bound and immediately freed, where does the > fence go then, do you wait for the fence before destroying things? right no turnip is just relying on the UNMAP/unbind going thru the same queue.. but I guess it could also use vm_bind_fence_fd as an in-fence. BR, -R