Detect and handle the special case of a MAP op simply updating the vma flags of an existing vma, and skip the pgtable updates. This allows turnip to set the MSM_VMA_DUMP flag on an existing mapping without requiring additional synchronization against commands running on the GPU.
Signed-off-by: Rob Clark <robin.cl...@oss.qualcomm.com> --- drivers/gpu/drm/msm/msm_gem_vma.c | 41 ++++++++++++++++++++++++++++--- 1 file changed, 37 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_gem_vma.c b/drivers/gpu/drm/msm/msm_gem_vma.c index d1f5bb2e0a16..00d0f3b7ba32 100644 --- a/drivers/gpu/drm/msm/msm_gem_vma.c +++ b/drivers/gpu/drm/msm/msm_gem_vma.c @@ -451,6 +451,8 @@ msm_gem_vm_bo_validate(struct drm_gpuvm_bo *vm_bo, struct drm_exec *exec) struct op_arg { unsigned flags; struct msm_vm_bind_job *job; + const struct msm_vm_bind_op *op; + bool kept; }; static void @@ -472,14 +474,18 @@ vma_from_op(struct op_arg *arg, struct drm_gpuva_op_map *op) } static int -msm_gem_vm_sm_step_map(struct drm_gpuva_op *op, void *arg) +msm_gem_vm_sm_step_map(struct drm_gpuva_op *op, void *_arg) { - struct msm_vm_bind_job *job = ((struct op_arg *)arg)->job; + struct op_arg *arg = _arg; + struct msm_vm_bind_job *job = arg->job; struct drm_gem_object *obj = op->map.gem.obj; struct drm_gpuva *vma; struct sg_table *sgt; unsigned prot; + if (arg->kept) + return 0; + vma = vma_from_op(arg, &op->map); if (WARN_ON(IS_ERR(vma))) return PTR_ERR(vma); @@ -599,15 +605,41 @@ msm_gem_vm_sm_step_remap(struct drm_gpuva_op *op, void *arg) } static int -msm_gem_vm_sm_step_unmap(struct drm_gpuva_op *op, void *arg) +msm_gem_vm_sm_step_unmap(struct drm_gpuva_op *op, void *_arg) { - struct msm_vm_bind_job *job = ((struct op_arg *)arg)->job; + struct op_arg *arg = _arg; + struct msm_vm_bind_job *job = arg->job; struct drm_gpuva *vma = op->unmap.va; struct msm_gem_vma *msm_vma = to_msm_vma(vma); vm_dbg("%p:%p:%p: %016llx %016llx", vma->vm, vma, vma->gem.obj, vma->va.addr, vma->va.range); + /* + * Detect in-place remap. Turnip does this to change the vma flags, + * in particular MSM_VMA_DUMP. In this case we want to avoid actually + * touching the page tables, as that would require synchronization + * against SUBMIT jobs running on the GPU. + */ + if (op->unmap.keep && + (arg->op->op == MSM_VM_BIND_OP_MAP) && + (vma->gem.obj == arg->op->obj) && + (vma->gem.offset == arg->op->obj_offset) && + (vma->va.addr == arg->op->iova) && + (vma->va.range == arg->op->range)) { + /* We are only expecting a single in-place unmap+map cb pair: */ + WARN_ON(arg->kept); + + /* Leave the existing VMA in place, but signal that to the map cb: */ + arg->kept = true; + + /* Only flags are changing, so update that in-place: */ + unsigned orig_flags = vma->flags & (DRM_GPUVA_USERBITS - 1); + vma->flags = orig_flags | arg->flags; + + return 0; + } + if (!msm_vma->mapped) goto out_close; @@ -1268,6 +1300,7 @@ vm_bind_job_prepare(struct msm_vm_bind_job *job) const struct msm_vm_bind_op *op = &job->ops[i]; struct op_arg arg = { .job = job, + .op = op, }; switch (op->op) { -- 2.50.1